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Show HN: Angeldust – a fast and efficient video game

After years of solo development I'm presenting: Angeldust, an omni-compatible action RPG and building game! Website: http://angeldu.st My single server hosts 250+K active players in one giant, dynamic fantasy world. Angeldust's game server is pervasively multithreaded, implementing John Carmack's dream of processing an immutable world state each tick. Both world handling and network traffic routing uses any number of threads. For networking, a typical game session only uses ~3Kbps of bandwidth, enabling decent play even over 2G/EDGE networks. The client is programmed in C++ with bits of C, Objective-C, Java and PHP. It runs really well on very low-end and obsolete hardware, all the way up to modern systems with fast GPUs. Angeldust works perfectly on Windows XP+, even without hardware OpenGL; Mac OS X 10.6+, even on the first 2006 32-bit Intel GMA945 MacBook

Why it failed

After years of solo development I'm presenting: Angeldust, an omni-compatible action RPG and building game! Website: http://angeldu.st My single server hosts 250+K active players in one giant, dynamic fantasy world. Angeldust's game server is pervasively multi

Kind
startup
Status
Shut down
Inventor
ItsFirefly
Ended
2019
Source
hackernews
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