Possibility of Portal 1 Code Inclusion
**Edit: I have now made a separate [request for a Portal 2 SDK](https://github.com/ValveSoftware/portal2/issues/460), which would be preferred over Portal 1 in the event that one of the two has to be chosen/prioritized. A Portal 1 SDK, as described in this issue, would still be greatly appreciated if it did happen though.** Hello, I am opening this issue in order to ask about the inclusion of Portal (1)'s code in the updated Source SDK. While the Portal series does have a decently active modding community, it has always been hampered by the fact that neither Portal game has source code available. While HL2 fans have been creating extensive forks and modding bases like Mapbase, and servers for multiplayer games like TF2 can run SourceMod plugins, Portal modders are left with almost no ability to customize the game beyond complex map logic, and in Portal 2's case, an extremely limited version of VScript. Other modders have attempted to use leaked versions of the code to create mods, but this sacrifices a Steam release and puts them at risk of takedowns. Some projects with engine licenses like Portal 2: Community Edition have attempted to fill this void by providing enhanced scripting functionality, allowing modders more control over the game without having access to the code. While I believe there is still a place for projects like P2:CE in the Portal modding scene, so far it has yet to get anywhere close to matching what would be possible with a proper SDK, and likely neve
Posted by vrad-exe on Feb 19, 2025, 3:14 AM
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Possibility of Portal 1 Code Inclusion
**Edit: I have now made a separate [request for a Portal 2 SDK](https://github.com/ValveSoftware/portal2/issues/460), which would be preferred over Portal 1 in the event that one of the two has to be chosen/prioritized. A Portal 1 SDK, as described in this issue, would still be greatly appreciated if it did happen though.** Hello, I am opening this issue in order to ask about the inclusion of Portal (1)'s code in the updated Source SDK. While the Portal series does have a decently active modding community, it has always been hampered by the fact that neither Portal game has source code available. While HL2 fans have been creating extensive forks and modding bases like Mapbase, and servers for multiplayer games like TF2 can run SourceMod plugins, Portal modders are left with almost no ability to customize the game beyond complex map logic, and in Portal 2's case, an extremely limited version of VScript. Other modders have attempted to use leaked versions of the code to create mods, but this sacrifices a Steam release and puts them at risk of takedowns. Some projects with engine licenses like Portal 2: Community Edition have attempted to fill this void by providing enhanced scripting functionality, allowing modders more control over the game without having access to the code. While I believe there is still a place for projects like P2:CE in the Portal modding scene, so far it has yet to get anywhere close to matching what would be possible with a proper SDK, and likely neve
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