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C&C Generals ZH: A call from the future (EA Released the Source Code, what now?)
# Unite the C&C Generals: Zero Hour Community Around Open Source **Command & Conquer: Generals – Zero Hour** has just been given a new lease on life. EA’s unprecedented release of the **full Zero Hour source code** [under GPLv3](https://hardforum.com/threads/source-code-for-various-command-conquer-titles-released.2040026/#:~:text=The%20source%20code%20for%20Tiberian,support%20uploading%20directly%20to%20Steam) is a historic opportunity. For years, our community has kept this classic alive through mods, patches, and reverse-engineering. Now, with the actual source code in our hands, we stand at a crossroads: **will we splinter into hundreds of separate forks, or unite to build something amazing together?** This is a call to **unite our efforts** into a single collaborative project that benefits *all* Generals fans. ## Call to Action: One Community, [One Repository](https://github.com/TheSuperHackers/GeneralsGameCode) It’s inspiring (and a little overwhelming) to see over **400 forks** of the [EA repository](https://github.com/electronicarts/CnC_Generals_Zero_Hour) pop up within days. Enthusiasm is sky-high – but if each fork works in isolation, we risk duplicating work and fragmenting the community. Let’s channel this energy into [**one primary GitHub repository**](https://github.com/TheSuperHackers/GeneralsGameCode) for the Generals/Zero Hour code, where **multiple trusted maintainers** from different groups can review and merge contributions. The official EA drop is arch
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