I hope you make it so that only the surface blocks are sent to the client.
I hope you make it so that only the surface blocks are sent to the client. The time it takes to "mine" a block is enough for the latency to send the block behind it. This would be a major improvement to the multi-player experience. Also, send the input to the server, and not the position/speed vectors. That way you will also get rid of the speed hacks. Those "fixes" will completely rid the game from "hackers". Witch is the biggest problem with Minecraft (and most other multi-player games).
Posted by z3t4 on May 1, 2015, 7:42 AM
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- (1) Because it doesn't actually solve the problem.
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Raise real-world problems, find people facing the same issue, and discuss solutions.7,000 issues0 comments
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(1) Because it doesn't actually solve the problem.
Every time fossil comes up, I hear this same issue - "why is there no rebase?" And honestly, I've never been able to get this argument.
My biggest problem with running local LLMs on my M4 Max/128GB RAM is the prefill latency.
Biggest problem with httpx I see is authors sanity https://github.com/encode/httpx/discussions/3784 .
There aren't many situations today that make one think: Why doesn't this business have a website?
> IAM can stay MS That's leaving the most critical component still with a US company.
I am very petty about this one bug and have a very old axe to grind that this reminded me of!
Not just the edge router.
I hope you make it so that only the surface blocks are sent to the client.
I hope you make it so that only the surface blocks are sent to the client. The time it takes to "mine" a block is enough for the latency to send the block behind it. This would be a major improvement to the multi-player experience. Also, send the input to the server, and not the position/speed vectors. That way you will also get rid of the speed hacks. Those "fixes" will completely rid the game from "hackers". Witch is the biggest problem with Minecraft (and most other multi-player games).
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