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It's kind of interesting how genuinely hard it is to get models to deviate from basically all of these tropes.

It's kind of interesting how genuinely hard it is to get models to deviate from basically all of these tropes. You can straight up tell it "I hate that card design, do something different, get creative!" and it'll do something either (a) ugly as sin (clearly just essentially a random walk through parameters) or (b) some same-y derivation of that card. In coding, I've noticed a few tropes as well: everything is a "contract" or an "artifact" (clearly trained on like three decades of Java lol), everything is constantly "backwards-compatible" or "versioned" (even if working on a brand new greenfield project), and a few others.

Posted by dvt on May 28, 2026, 8:51 PM

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It's kind of interesting how genuinely hard it is to get models to deviate from basically all of these tropes.

dvtMay 28, 2026, 8:51 PM

It's kind of interesting how genuinely hard it is to get models to deviate from basically all of these tropes. You can straight up tell it "I hate that card design, do something different, get creative!" and it'll do something either (a) ugly as sin (clearly just essentially a random walk through parameters) or (b) some same-y derivation of that card. In coding, I've noticed a few tropes as well: everything is a "contract" or an "artifact" (clearly trained on like three decades of Java lol), everything is constantly "backwards-compatible" or "versioned" (even if working on a brand new greenfield project), and a few others.

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