Rust and C++'s overcomplex syntax are a nightmare to maintain and set.
Rust and C++'s overcomplex syntax are a nightmare to maintain and set. Go should have been the C succesor long ago, at least for 64 bit machines. In the end It's from the same people of Unix/C/Plan9, so they know their flaws and reasons. For C++ like performance, sadly there's nothing close to Rust, but Zig and Nim can be close and good enough. Inb4 "mah objects", just use Java or C# and forget C++ forever for OOP programming. The sooner, the better. If you like using C++ just as an improved C and hate templates and objects, just use it for QT5/6 and some performing games and applications. Go can handle the rest just fine. What I'd love is to see projects like Cataclysm DDA:Bright Nights rewritten in Go, they could save tons of issues on compiling (Clang 11 here, a nightmware to compile) and running, because for an open world game using the GC would free tons of waste on references and objects ingame. Also it will compile much faster and it could be ported to most platforms with no efforts at all. And I say this as an ScummVM user and sometimes I like debugging some old adventure and RPG games under it...
Posted by anthk on Jul 14, 2026, 9:32 AM
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Raise real-world problems, find people facing the same issue, and discuss solutions.2,000 issues0 comments
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I wish there was something that could be done beyond feeling powerless.
NewI don’t hate taxes per se but I hate that the government will take tax dollars earmarked for one purpose, which is how they got the tax a...
NewI've never thought SF Symbols were beautiful.
New> conservatives don't like being told that their ideas, while legally allowed, are not welcome in polite company As long as there are a ...
NewYeah but this AI music is worse than any AI produced code.
I wish there was a way I could get educational-only youtube as an adult.
people say taste is the differentiator but I hate that because taste is personal, whereas culture is communal taste without curation for...
I've always enjoyed hacking on random projects and AI does that really well.
Rust and C++'s overcomplex syntax are a nightmare to maintain and set.
Rust and C++'s overcomplex syntax are a nightmare to maintain and set. Go should have been the C succesor long ago, at least for 64 bit machines. In the end It's from the same people of Unix/C/Plan9, so they know their flaws and reasons. For C++ like performance, sadly there's nothing close to Rust, but Zig and Nim can be close and good enough. Inb4 "mah objects", just use Java or C# and forget C++ forever for OOP programming. The sooner, the better. If you like using C++ just as an improved C and hate templates and objects, just use it for QT5/6 and some performing games and applications. Go can handle the rest just fine. What I'd love is to see projects like Cataclysm DDA:Bright Nights rewritten in Go, they could save tons of issues on compiling (Clang 11 here, a nightmware to compile) and running, because for an open world game using the GC would free tons of waste on references and objects ingame. Also it will compile much faster and it could be ported to most platforms with no efforts at all. And I say this as an ScummVM user and sometimes I like debugging some old adventure and RPG games under it...
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