Add a shortcut to disable/deactivate a node in the editor
### Describe the project you are working on When developing a game sometimes I want to set a node and it's children to an inactive state so I can test better without having to delete the entire node and losing track of what I removed. ### Describe the problem or limitation you are having in your project I cannot disable/deactivate nodes in the editor right now. This causes me to lose track of which nodes I deleted when I am testing something and I want a node to be gone for testing. ### Describe the feature / enhancement and how it helps to overcome the problem or limitation If I can disable/deactivate a node I can visually still see the node in the scene view. Then I have a clear view of which nodes are active and which are not. ### Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams In the inspector view there will be a disable/deactivate checkbox. If this is checked the node becomes faded or another color in the scene view. ### If this enhancement will not be used often, can it be worked around with a few lines of script? I think it will be used quite often. ### Is there a reason why this should be core and not an add-on in the asset library? I think it is quite an essential part of being able to test.
Posted by TessaVos on Sep 17, 2023, 4:55 PM
Tags
Related issues
- struct's lifetime requirements can be bypassed via covariant field assignment
- Proposal to Reorganize the Moderation Team and Review Moderation Policies
- Progressive FPS degradation appears to be related to dota2.com — blocking the domain prevents the performance loss
- proposal: container/...: generic collection types
- Better Custom Endpoint BYOK
- A concrete policy for backward compatibility until Godot 5.0
Raise real-world problems, find people facing the same issue, and discuss solutions.2,000 issues0 comments
github (Other)
struct's lifetime requirements can be bypassed via covariant field assignment
Proposal to Reorganize the Moderation Team and Review Moderation Policies
Progressive FPS degradation appears to be related to dota2.com — blocking the domain prevents the performance loss
proposal: container/...: generic collection types
Better Custom Endpoint BYOK
A concrete policy for backward compatibility until Godot 5.0
New MTP models not supported
Tracking: 429 / Capacity Issues
Add a shortcut to disable/deactivate a node in the editor
### Describe the project you are working on When developing a game sometimes I want to set a node and it's children to an inactive state so I can test better without having to delete the entire node and losing track of what I removed. ### Describe the problem or limitation you are having in your project I cannot disable/deactivate nodes in the editor right now. This causes me to lose track of which nodes I deleted when I am testing something and I want a node to be gone for testing. ### Describe the feature / enhancement and how it helps to overcome the problem or limitation If I can disable/deactivate a node I can visually still see the node in the scene view. Then I have a clear view of which nodes are active and which are not. ### Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams In the inspector view there will be a disable/deactivate checkbox. If this is checked the node becomes faded or another color in the scene view. ### If this enhancement will not be used often, can it be worked around with a few lines of script? I think it will be used quite often. ### Is there a reason why this should be core and not an add-on in the asset library? I think it is quite an essential part of being able to test.
Comments (0)
No comments yet. Start the discussion.