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Add a shortcut to disable/deactivate a node in the editor

### Describe the project you are working on When developing a game sometimes I want to set a node and it's children to an inactive state so I can test better without having to delete the entire node and losing track of what I removed. ### Describe the problem or limitation you are having in your project I cannot disable/deactivate nodes in the editor right now. This causes me to lose track of which nodes I deleted when I am testing something and I want a node to be gone for testing. ### Describe the feature / enhancement and how it helps to overcome the problem or limitation If I can disable/deactivate a node I can visually still see the node in the scene view. Then I have a clear view of which nodes are active and which are not. ### Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams In the inspector view there will be a disable/deactivate checkbox. If this is checked the node becomes faded or another color in the scene view. ### If this enhancement will not be used often, can it be worked around with a few lines of script? I think it will be used quite often. ### Is there a reason why this should be core and not an add-on in the asset library? I think it is quite an essential part of being able to test.

Posted by TessaVos on Sep 17, 2023, 4:55 PM

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Add a shortcut to disable/deactivate a node in the editor

TessaVosSep 17, 2023, 4:55 PM

### Describe the project you are working on When developing a game sometimes I want to set a node and it's children to an inactive state so I can test better without having to delete the entire node and losing track of what I removed. ### Describe the problem or limitation you are having in your project I cannot disable/deactivate nodes in the editor right now. This causes me to lose track of which nodes I deleted when I am testing something and I want a node to be gone for testing. ### Describe the feature / enhancement and how it helps to overcome the problem or limitation If I can disable/deactivate a node I can visually still see the node in the scene view. Then I have a clear view of which nodes are active and which are not. ### Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams In the inspector view there will be a disable/deactivate checkbox. If this is checked the node becomes faded or another color in the scene view. ### If this enhancement will not be used often, can it be worked around with a few lines of script? I think it will be used quite often. ### Is there a reason why this should be core and not an add-on in the asset library? I think it is quite an essential part of being able to test.

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