Add an easy way to change target path in AnimationTrack
### Describe the project you are working on Just some game that uses animations. ### Describe the problem or limitation you are having in your project When using AnimationPlayer, you sometimes end up with invalid target property path. When you move or delete nodes, the tracks are updated automatically, but this sometimes fails. Aside from that, you might copy a track or copy animation or do something unexpected that will leave you with track pointing to a different node than you'd like to. This is where the problems start. You can't change the target easily. All you have is some tiny text box that doesn't even display half of the path. You need to navigate this tiny space and manually type/paste your desired path. The usability of this is trash. ### Describe the feature / enhancement and how it helps to overcome the problem or limitation I'd like to have an option to easily pick new target node. Like, a right-click menu in the track editor that gives you an option "Change Target Node". When you select it, you are presented with node list on the scene and you can pick a new node. When you do so, the track path will be updated to the new node, keeping the property. Changing property could be an option too, because why not. ### Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams  (context menu here) ### If this enhancement wi
Posted by KoBeWi on Jul 10, 2022, 6:29 PM
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Raise real-world problems, find people facing the same issue, and discuss solutions.2,500 issues0 comments
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struct's lifetime requirements can be bypassed via covariant field assignment
Proposal to Reorganize the Moderation Team and Review Moderation Policies
Progressive FPS degradation appears to be related to dota2.com — blocking the domain prevents the performance loss
proposal: container/...: generic collection types
Better Custom Endpoint BYOK
A concrete policy for backward compatibility until Godot 5.0
New MTP models not supported
Tracking: 429 / Capacity Issues
Add an easy way to change target path in AnimationTrack
### Describe the project you are working on Just some game that uses animations. ### Describe the problem or limitation you are having in your project When using AnimationPlayer, you sometimes end up with invalid target property path. When you move or delete nodes, the tracks are updated automatically, but this sometimes fails. Aside from that, you might copy a track or copy animation or do something unexpected that will leave you with track pointing to a different node than you'd like to. This is where the problems start. You can't change the target easily. All you have is some tiny text box that doesn't even display half of the path. You need to navigate this tiny space and manually type/paste your desired path. The usability of this is trash. ### Describe the feature / enhancement and how it helps to overcome the problem or limitation I'd like to have an option to easily pick new target node. Like, a right-click menu in the track editor that gives you an option "Change Target Node". When you select it, you are presented with node list on the scene and you can pick a new node. When you do so, the track path will be updated to the new node, keeping the property. Changing property could be an option too, because why not. ### Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams  (context menu here) ### If this enhancement wi
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