Alternating perimeter layers (hexagonal walls)
Left side of image is standard layering (cut in x-z plane). Right one is newly proposed one. Outside wall/shell/perimeter (first column from the right) keeps the same layers but even columns are shifted by half of layer in z dimension. Each string is touching others in 6 spots (hexagon) instead of 4 in the standard one. This will provide higher strength of the printed piece. Can you add this to the slic3r? Thanks. 
Posted by espr14 on Feb 14, 2019, 7:31 PM
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struct's lifetime requirements can be bypassed via covariant field assignment
Proposal to Reorganize the Moderation Team and Review Moderation Policies
Progressive FPS degradation appears to be related to dota2.com — blocking the domain prevents the performance loss
proposal: container/...: generic collection types
Better Custom Endpoint BYOK
A concrete policy for backward compatibility until Godot 5.0
New MTP models not supported
Tracking: 429 / Capacity Issues
Alternating perimeter layers (hexagonal walls)
Left side of image is standard layering (cut in x-z plane). Right one is newly proposed one. Outside wall/shell/perimeter (first column from the right) keeps the same layers but even columns are shifted by half of layer in z dimension. Each string is touching others in 6 spots (hexagon) instead of 4 in the standard one. This will provide higher strength of the printed piece. Can you add this to the slic3r? Thanks. 
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