Calinou doesn't sleep
### Describe the project you are working on Occasionally I comment on the Godot feature proposals repository. Many others also do this ### Describe the problem or limitation you are having in your project Calinou, the person who seems to manage this repo replies to nearly every comment within 10 minutes or so. None of it seems to be automated either! ### Describe the feature / enhancement and how it helps to overcome the problem or limitation Calinou needs to get some sleep, as he seems to... not do that. ### Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams Give Calinou some warm milk and a nice fluffy pillow and let him catch up on presumable years worth of lost rest ### If this enhancement will not be used often, can it be worked around with a few lines of script? I don't believe human sleeping can be scripted, no. ### Is there a reason why this should be core and not an add-on in the asset library? Because I'm concerned about the amount of sleep Calinou gets. *(please don't ban me, I just figured the person managing this repo could use a nice little giggle after so much tech)*
Posted by IntangibleMatter on May 3, 2022, 5:31 AM
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Related issues
- struct's lifetime requirements can be bypassed via covariant field assignment
- Proposal to Reorganize the Moderation Team and Review Moderation Policies
- Progressive FPS degradation appears to be related to dota2.com — blocking the domain prevents the performance loss
- proposal: container/...: generic collection types
- Better Custom Endpoint BYOK
- A concrete policy for backward compatibility until Godot 5.0
Raise real-world problems, find people facing the same issue, and discuss solutions.2,500 issues0 comments
github (Other)
struct's lifetime requirements can be bypassed via covariant field assignment
Proposal to Reorganize the Moderation Team and Review Moderation Policies
Progressive FPS degradation appears to be related to dota2.com — blocking the domain prevents the performance loss
proposal: container/...: generic collection types
Better Custom Endpoint BYOK
A concrete policy for backward compatibility until Godot 5.0
New MTP models not supported
Tracking: 429 / Capacity Issues
Calinou doesn't sleep
### Describe the project you are working on Occasionally I comment on the Godot feature proposals repository. Many others also do this ### Describe the problem or limitation you are having in your project Calinou, the person who seems to manage this repo replies to nearly every comment within 10 minutes or so. None of it seems to be automated either! ### Describe the feature / enhancement and how it helps to overcome the problem or limitation Calinou needs to get some sleep, as he seems to... not do that. ### Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams Give Calinou some warm milk and a nice fluffy pillow and let him catch up on presumable years worth of lost rest ### If this enhancement will not be used often, can it be worked around with a few lines of script? I don't believe human sleeping can be scripted, no. ### Is there a reason why this should be core and not an add-on in the asset library? Because I'm concerned about the amount of sleep Calinou gets. *(please don't ban me, I just figured the person managing this repo could use a nice little giggle after so much tech)*
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