Cloud Spawning with Protoflux Node
### Is your feature request related to a problem? Please describe. Lack of a method for dynamic object spawning from the cloud. ### Describe the solution you'd like Introduce a "Protoflux Node" with the following specifications: Inputs: Impulse: Triggers object spawn, Record URL, Parent Slot Outputs: Spawned Impulse: Indicates successful object spawn. Failed Impulse: Indicates unsuccessful spawn attempt. Object Slot: Reference to the spawned object for further interactions. ### Describe alternatives you've considered Currently, objects must be kept inactive in the World/Avatar and activated/dublicated as needed. This approach is less efficient and flexible compared to dynamic spawning. ### Additional Context _No response_
Posted by KyuubiYoru on Oct 19, 2023, 9:34 AM
Tags
Related issues
- struct's lifetime requirements can be bypassed via covariant field assignment
- Proposal to Reorganize the Moderation Team and Review Moderation Policies
- Progressive FPS degradation appears to be related to dota2.com — blocking the domain prevents the performance loss
- proposal: container/...: generic collection types
- Better Custom Endpoint BYOK
- A concrete policy for backward compatibility until Godot 5.0
Raise real-world problems, find people facing the same issue, and discuss solutions.2,000 issues0 comments
github (Other)
struct's lifetime requirements can be bypassed via covariant field assignment
Proposal to Reorganize the Moderation Team and Review Moderation Policies
Progressive FPS degradation appears to be related to dota2.com — blocking the domain prevents the performance loss
proposal: container/...: generic collection types
Better Custom Endpoint BYOK
A concrete policy for backward compatibility until Godot 5.0
New MTP models not supported
Tracking: 429 / Capacity Issues
Cloud Spawning with Protoflux Node
### Is your feature request related to a problem? Please describe. Lack of a method for dynamic object spawning from the cloud. ### Describe the solution you'd like Introduce a "Protoflux Node" with the following specifications: Inputs: Impulse: Triggers object spawn, Record URL, Parent Slot Outputs: Spawned Impulse: Indicates successful object spawn. Failed Impulse: Indicates unsuccessful spawn attempt. Object Slot: Reference to the spawned object for further interactions. ### Describe alternatives you've considered Currently, objects must be kept inactive in the World/Avatar and activated/dublicated as needed. This approach is less efficient and flexible compared to dynamic spawning. ### Additional Context _No response_
Comments (0)
No comments yet. Start the discussion.