Duplicating a node should result in either a true Instance or true unique copy, not a mix of both
<!-- Please fill in *all* the questions below and don't remove any of them. Proposals not following the template below will be closed immediately. --> **Describe the project you are working on:** In all my projects I'm duplicating and instancing nodes all the time. **Describe the problem or limitation you are having in your project:** When I duplicate nodes, they are neither unique (aka independent or disconnected from their original), nor are they completely connected: a pure instance where changing one thing in any one of the duplicates results in the same change happening to all of the duplicates.  **Describe how this feature / enhancement will help you overcome this problem or limitation:** Having either true Instances of nodes or true unique duplicates would prevent confusion, unintentional changes, self inflicted bugs. Ideally I would like to be able to do something like - rightclick on a node in the Scene Panel for the context menu and select "create Duplicate (Ctrl+D)" to create a unique duplicate - and "create Instance (Ctrl + I )" (or Ctrl+Shift+D) to create a true Instance of the Node I just created. If I would want a specific Resource to be shared, by multiple nodes, I would like to Save the resource as a .res for instance, and then load it into any another node (already possible). This would be intentional driven design for me. **Sho
Posted by golddotasksquestions on Dec 18, 2019, 11:51 AM
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Raise real-world problems, find people facing the same issue, and discuss solutions.3,500 issues0 comments
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struct's lifetime requirements can be bypassed via covariant field assignment
Proposal to Reorganize the Moderation Team and Review Moderation Policies
Progressive FPS degradation appears to be related to dota2.com — blocking the domain prevents the performance loss
proposal: container/...: generic collection types
Better Custom Endpoint BYOK
A concrete policy for backward compatibility until Godot 5.0
New MTP models not supported
Tracking: 429 / Capacity Issues
Duplicating a node should result in either a true Instance or true unique copy, not a mix of both
<!-- Please fill in *all* the questions below and don't remove any of them. Proposals not following the template below will be closed immediately. --> **Describe the project you are working on:** In all my projects I'm duplicating and instancing nodes all the time. **Describe the problem or limitation you are having in your project:** When I duplicate nodes, they are neither unique (aka independent or disconnected from their original), nor are they completely connected: a pure instance where changing one thing in any one of the duplicates results in the same change happening to all of the duplicates.  **Describe how this feature / enhancement will help you overcome this problem or limitation:** Having either true Instances of nodes or true unique duplicates would prevent confusion, unintentional changes, self inflicted bugs. Ideally I would like to be able to do something like - rightclick on a node in the Scene Panel for the context menu and select "create Duplicate (Ctrl+D)" to create a unique duplicate - and "create Instance (Ctrl + I )" (or Ctrl+Shift+D) to create a true Instance of the Node I just created. If I would want a specific Resource to be shared, by multiple nodes, I would like to Save the resource as a .res for instance, and then load it into any another node (already possible). This would be intentional driven design for me. **Sho
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