Faster dev cycle
I've been digging into `build_runner` performance, and in particular, scalability of analyzer-based generators as the codebase grows. It looks like there is room for significant improvement, so that's good :) It's _complicated_, so I will need to move carefully with details discussed as I go. First job will be to add some benchmarks #1335.
Posted by davidmorgan on Jan 29, 2025, 8:34 AM
Tags
Related issues
- struct's lifetime requirements can be bypassed via covariant field assignment
- Proposal to Reorganize the Moderation Team and Review Moderation Policies
- Progressive FPS degradation appears to be related to dota2.com — blocking the domain prevents the performance loss
- proposal: container/...: generic collection types
- Better Custom Endpoint BYOK
- A concrete policy for backward compatibility until Godot 5.0
Raise real-world problems, find people facing the same issue, and discuss solutions.2,000 issues0 comments
github (Other)
struct's lifetime requirements can be bypassed via covariant field assignment
Proposal to Reorganize the Moderation Team and Review Moderation Policies
Progressive FPS degradation appears to be related to dota2.com — blocking the domain prevents the performance loss
proposal: container/...: generic collection types
Better Custom Endpoint BYOK
A concrete policy for backward compatibility until Godot 5.0
New MTP models not supported
Tracking: 429 / Capacity Issues
Faster dev cycle
I've been digging into `build_runner` performance, and in particular, scalability of analyzer-based generators as the codebase grows. It looks like there is room for significant improvement, so that's good :) It's _complicated_, so I will need to move carefully with details discussed as I go. First job will be to add some benchmarks #1335.
Comments (0)
No comments yet. Start the discussion.