[Feature] Use html as start point for bundling
Would this be possible? So that also both script tag types are supported (type=module and standard globals ones)
Posted by jogibear9988 on Feb 22, 2020, 12:58 PM
Tags
Related issues
- struct's lifetime requirements can be bypassed via covariant field assignment
- Proposal to Reorganize the Moderation Team and Review Moderation Policies
- Progressive FPS degradation appears to be related to dota2.com — blocking the domain prevents the performance loss
- proposal: container/...: generic collection types
- Better Custom Endpoint BYOK
- A concrete policy for backward compatibility until Godot 5.0
Raise real-world problems, find people facing the same issue, and discuss solutions.3,500 issues0 comments
github (Other)
struct's lifetime requirements can be bypassed via covariant field assignment
github (Other)0 comments
Proposal to Reorganize the Moderation Team and Review Moderation Policies
github (Other)0 comments
Progressive FPS degradation appears to be related to dota2.com — blocking the domain prevents the performance loss
github (Other)0 comments
proposal: container/...: generic collection types
github (Other)0 comments
Better Custom Endpoint BYOK
github (Other)0 comments
A concrete policy for backward compatibility until Godot 5.0
github (Other)0 comments
New MTP models not supported
github (Other)0 comments
Tracking: 429 / Capacity Issues
github (Other)0 comments
[Feature] Use html as start point for bundling
jogibear9988Feb 22, 2020, 12:58 PM
Would this be possible? So that also both script tag types are supported (type=module and standard globals ones)
Comments (0)
No comments yet. Start the discussion.