(Question) My progress with AR
Hey ST-Apps and crew! Since starting work on AR, I have completed the framework that displays the camera feed and renders on top of it using DirectX. You can currently switch to AR mode and view a test object. What remains is hooking into orientation and the catchable pokemon array. I can make a pull request so you guys can verify things are going the way you prefer them to go, or I can wait a few more days until its all done. What do you prefer? ( Its my first collaboration :p )
Posted by MadoxLabs on Aug 6, 2016, 11:10 PM
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struct's lifetime requirements can be bypassed via covariant field assignment
Proposal to Reorganize the Moderation Team and Review Moderation Policies
Progressive FPS degradation appears to be related to dota2.com — blocking the domain prevents the performance loss
proposal: container/...: generic collection types
Better Custom Endpoint BYOK
A concrete policy for backward compatibility until Godot 5.0
New MTP models not supported
Tracking: 429 / Capacity Issues
(Question) My progress with AR
Hey ST-Apps and crew! Since starting work on AR, I have completed the framework that displays the camera feed and renders on top of it using DirectX. You can currently switch to AR mode and view a test object. What remains is hooking into orientation and the catchable pokemon array. I can make a pull request so you guys can verify things are going the way you prefer them to go, or I can wait a few more days until its all done. What do you prefer? ( Its my first collaboration :p )
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