Real multithreading in Blazor WebAssembly
### Is your feature request related to a problem? Please describe. I have load of CPU intensive requests connected to vial for the application data from sensors, and I would like to have a real multithreading for multiple sources which streams large amount of data nonstop. ### Describe the solution you'd like Multithreading which is available already in WEBASM to be exposed to Blazor Client side.
Posted by BlenderMender on Dec 10, 2019, 9:31 AM
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Related issues
- struct's lifetime requirements can be bypassed via covariant field assignment
- Proposal to Reorganize the Moderation Team and Review Moderation Policies
- Progressive FPS degradation appears to be related to dota2.com — blocking the domain prevents the performance loss
- proposal: container/...: generic collection types
- Better Custom Endpoint BYOK
- A concrete policy for backward compatibility until Godot 5.0
Raise real-world problems, find people facing the same issue, and discuss solutions.3,500 issues0 comments
github (Other)
struct's lifetime requirements can be bypassed via covariant field assignment
Proposal to Reorganize the Moderation Team and Review Moderation Policies
Progressive FPS degradation appears to be related to dota2.com — blocking the domain prevents the performance loss
proposal: container/...: generic collection types
Better Custom Endpoint BYOK
A concrete policy for backward compatibility until Godot 5.0
New MTP models not supported
Tracking: 429 / Capacity Issues
Real multithreading in Blazor WebAssembly
### Is your feature request related to a problem? Please describe. I have load of CPU intensive requests connected to vial for the application data from sensors, and I would like to have a real multithreading for multiple sources which streams large amount of data nonstop. ### Describe the solution you'd like Multithreading which is available already in WEBASM to be exposed to Blazor Client side.
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