Soft undo/redo (de)selection
Let's say I carefuly selected a few words between semicolons with a couple of useful `find_next_char` commands, and then accidentally move a cursor. Would be great if there were a pair of `soft_undo` and `soft_redo` (similar to Sublime Text's) that would allow me to easily revert selection changes just like regular `undo`/`redo` operate on text change
Posted by eugenesvk on Jan 28, 2022, 10:27 AM
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Related issues
- struct's lifetime requirements can be bypassed via covariant field assignment
- Proposal to Reorganize the Moderation Team and Review Moderation Policies
- Progressive FPS degradation appears to be related to dota2.com — blocking the domain prevents the performance loss
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- A concrete policy for backward compatibility until Godot 5.0
Raise real-world problems, find people facing the same issue, and discuss solutions.3,000 issues0 comments
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struct's lifetime requirements can be bypassed via covariant field assignment
Proposal to Reorganize the Moderation Team and Review Moderation Policies
Progressive FPS degradation appears to be related to dota2.com — blocking the domain prevents the performance loss
proposal: container/...: generic collection types
Better Custom Endpoint BYOK
A concrete policy for backward compatibility until Godot 5.0
New MTP models not supported
Tracking: 429 / Capacity Issues
Soft undo/redo (de)selection
Let's say I carefuly selected a few words between semicolons with a couple of useful `find_next_char` commands, and then accidentally move a cursor. Would be great if there were a pair of `soft_undo` and `soft_redo` (similar to Sublime Text's) that would allow me to easily revert selection changes just like regular `undo`/`redo` operate on text change
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