(synth): Toolkit should cleanup old assets in the cdk.out directory
Each time I run a CDK deploy I get a new asset in the asset's directory, and they seem to accumulate forever. Each asset folder is around 100 MB for me, so this quickly adds up to many GB of data. Here is a screenshot of it accumulating assets again after the last time I cleaned it out manually.  Ideally I would like a CDK configuration that would cause CDK to automatically garbage collect older asset files it no longer needs so I don't have to do it manually.
Posted by nathanpeck on Jun 13, 2019, 6:35 PM
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struct's lifetime requirements can be bypassed via covariant field assignment
Proposal to Reorganize the Moderation Team and Review Moderation Policies
Progressive FPS degradation appears to be related to dota2.com — blocking the domain prevents the performance loss
proposal: container/...: generic collection types
Better Custom Endpoint BYOK
A concrete policy for backward compatibility until Godot 5.0
New MTP models not supported
Tracking: 429 / Capacity Issues
(synth): Toolkit should cleanup old assets in the cdk.out directory
Each time I run a CDK deploy I get a new asset in the asset's directory, and they seem to accumulate forever. Each asset folder is around 100 MB for me, so this quickly adds up to many GB of data. Here is a screenshot of it accumulating assets again after the last time I cleaned it out manually.  Ideally I would like a CDK configuration that would cause CDK to automatically garbage collect older asset files it no longer needs so I don't have to do it manually.
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