IssueRaiser

This is gamechanging. Wow.

After watching experiments on Textual Inversion from the sidelines, I decided to jump in and try this. Thank goodness I had a A6000 on hand for the whopping 38 gigs of VRAM needed. but the results are amazing. Far better than basic Textual Inversion. And it trains in a FRACTION of the time! the following images are me as a zombie, using a basic prompt like “digital painting of yourNameHere as a zombie, undead, decomposing, concept art, by Greg Rutkowski and Wlop” ![BB6DCE9F-1E97-4731-8143-ABD0E02F9AAD](https://user-images.githubusercontent.com/52174106/189239413-e1b39011-5f0b-412b-9fe9-ef5ccfddbc31.jpeg) ![AE770398-D967-4562-800C-5C8920C33AB0](https://user-images.githubusercontent.com/52174106/189239430-a49edbb3-ccb1-48ce-8dc0-d8eb76e115d8.jpeg) ![1F5B9D9C-7EE0-4741-A30B-AB5AACAC9F90](https://user-images.githubusercontent.com/52174106/189239443-b58d259c-2b06-4030-b0c0-b7ed0a93b7f4.jpeg) some of my initial findings: Low CFG (I used 5) helps the image be more flexible in style and subject. Otherwise it kind of just looks like the iPhone selfies I trained it on. You really have to push to bring in painter styles and subjects. I had to write “zombie, undead, decomposing” before it finally broke away from generating a normal face. there are about a million variables I can think of to start tweaking. I would love to hear about other people’s experiences. What’s the best image set to train on? How many images? How many iterations? Can we make this run on a 3090? I have a t

Posted by nikopueringer on Sep 8, 2022, 11:01 PM

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This is gamechanging. Wow.

nikopueringerSep 8, 2022, 11:01 PM

After watching experiments on Textual Inversion from the sidelines, I decided to jump in and try this. Thank goodness I had a A6000 on hand for the whopping 38 gigs of VRAM needed. but the results are amazing. Far better than basic Textual Inversion. And it trains in a FRACTION of the time! the following images are me as a zombie, using a basic prompt like “digital painting of yourNameHere as a zombie, undead, decomposing, concept art, by Greg Rutkowski and Wlop” ![BB6DCE9F-1E97-4731-8143-ABD0E02F9AAD](https://user-images.githubusercontent.com/52174106/189239413-e1b39011-5f0b-412b-9fe9-ef5ccfddbc31.jpeg) ![AE770398-D967-4562-800C-5C8920C33AB0](https://user-images.githubusercontent.com/52174106/189239430-a49edbb3-ccb1-48ce-8dc0-d8eb76e115d8.jpeg) ![1F5B9D9C-7EE0-4741-A30B-AB5AACAC9F90](https://user-images.githubusercontent.com/52174106/189239443-b58d259c-2b06-4030-b0c0-b7ed0a93b7f4.jpeg) some of my initial findings: Low CFG (I used 5) helps the image be more flexible in style and subject. Otherwise it kind of just looks like the iPhone selfies I trained it on. You really have to push to bring in painter styles and subjects. I had to write “zombie, undead, decomposing” before it finally broke away from generating a normal face. there are about a million variables I can think of to start tweaking. I would love to hear about other people’s experiences. What’s the best image set to train on? How many images? How many iterations? Can we make this run on a 3090? I have a t

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