I put on the SimCity 4/5 soundtrack in the background after I got tired of the C:S music, which happened pretty quickly.
I put on the SimCity 4/5 soundtrack in the background after I got tired of the C:S music, which happened pretty quickly. Those two soundtracks are on Spotify, if you can believe it. SC2k also had a fantastic soundtrack (midi, as far as I can recall), I'm sure it's somewhere on the net. The graphical art style in C:S is pretty neat, overall. There's a mod in progress that'll bring night views. But I also noticed a lack of charm -- I can't quite grasp why that is. It's still a worthy successor to SC4, at last.
Posted by morsch on Mar 18, 2015, 4:47 PM
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The biggest problem with having an LLM do this, from what I've observed of at least frontier models, is that the way they are trained...
The biggest problem with MOND is that it was hand-crafted with additional parameters simply to fit the data.
(My comment is about detached houses).
The biggest problem with this is that I can't run my company's own internal benchmarks against this API, because they will be trained int...
> steer Claude away from over-engineering parts of the system in response to hypothetical concerns.
Why is there no comparison with FLUX 3 Image?
> our Git monorepo was developing an annoying problem Sentences like this are so common from people using monorepos that I am convinced ...
Why is there no contact form?
I put on the SimCity 4/5 soundtrack in the background after I got tired of the C:S music, which happened pretty quickly.
I put on the SimCity 4/5 soundtrack in the background after I got tired of the C:S music, which happened pretty quickly. Those two soundtracks are on Spotify, if you can believe it. SC2k also had a fantastic soundtrack (midi, as far as I can recall), I'm sure it's somewhere on the net. The graphical art style in C:S is pretty neat, overall. There's a mod in progress that'll bring night views. But I also noticed a lack of charm -- I can't quite grasp why that is. It's still a worthy successor to SC4, at last.
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