In systems engineering this was proven in court when you have one engineer writing specs and another implementing the "samish" system fro...
In systems engineering this was proven in court when you have one engineer writing specs and another implementing the "samish" system from those specs, but I'm not sure that would relate to any of the art assets made by the original authors of a game. I'd imagine any art, narrative writing or sound would still be considered IP, and without those things you don't have much of a game. I suspect it won't stop people, and that it won't be much of an issue in a lot of cases. I wouldn't want to be the one to test it in any sort of court though. Not even on the other side of things, where it'll become even more of a nightmare to protect your indie IP on any form of platform which doesn't heavily regulate things.
Posted by Quothling on Jul 5, 2026, 7:53 AM
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The biggest problem with MOND is that it was hand-crafted with additional parameters simply to fit the data.
(My comment is about detached houses).
The biggest problem with this is that I can't run my company's own internal benchmarks against this API, because they will be trained int...
> steer Claude away from over-engineering parts of the system in response to hypothetical concerns.
Why is there no comparison with FLUX 3 Image?
> our Git monorepo was developing an annoying problem Sentences like this are so common from people using monorepos that I am convinced ...
Why is there no contact form?
The biggest problem with plugging a generator into an outlet is you need a double ended cord.
In systems engineering this was proven in court when you have one engineer writing specs and another implementing the "samish" system fro...
In systems engineering this was proven in court when you have one engineer writing specs and another implementing the "samish" system from those specs, but I'm not sure that would relate to any of the art assets made by the original authors of a game. I'd imagine any art, narrative writing or sound would still be considered IP, and without those things you don't have much of a game. I suspect it won't stop people, and that it won't be much of an issue in a lot of cases. I wouldn't want to be the one to test it in any sort of court though. Not even on the other side of things, where it'll become even more of a nightmare to protect your indie IP on any form of platform which doesn't heavily regulate things.
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