My biggest problem with VR, and 3D goggles in general, is that eye-accomodation is not necessary in the virtual world, with current techn...
My biggest problem with VR, and 3D goggles in general, is that eye-accomodation is not necessary in the virtual world, with current technology. This means that the eye will get lazy if goggles are used too often.
Posted by amelius on Jun 29, 2015, 7:40 PM
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Raise real-world problems, find people facing the same issue, and discuss solutions.5,500 issues0 comments
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The biggest problem with having an LLM do this, from what I've observed of at least frontier models, is that the way they are trained...
hackernews (Other)0 comments
The biggest problem with MOND is that it was hand-crafted with additional parameters simply to fit the data.
hackernews (Other)0 comments
(My comment is about detached houses).
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The biggest problem with this is that I can't run my company's own internal benchmarks against this API, because they will be trained int...
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> steer Claude away from over-engineering parts of the system in response to hypothetical concerns.
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Why is there no comparison with FLUX 3 Image?
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My biggest problem with VR, and 3D goggles in general, is that eye-accomodation is not necessary in the virtual world, with current techn...
ameliusJun 29, 2015, 7:40 PM
My biggest problem with VR, and 3D goggles in general, is that eye-accomodation is not necessary in the virtual world, with current technology. This means that the eye will get lazy if goggles are used too often.
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