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That's the biggest problem with pure FRP: people like to talk about it and make libraries for it, but non-trivial game implementations ar...

That's the biggest problem with pure FRP: people like to talk about it and make libraries for it, but non-trivial game implementations are rare. I am still not sure what is supposed to be a unit of re-usability (like components/systems in ECS) in FRP?

Posted by CmonDev on Sep 17, 2014, 9:00 AM

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That's the biggest problem with pure FRP: people like to talk about it and make libraries for it, but non-trivial game implementations ar...

CmonDevSep 17, 2014, 9:00 AM

That's the biggest problem with pure FRP: people like to talk about it and make libraries for it, but non-trivial game implementations are rare. I am still not sure what is supposed to be a unit of re-usability (like components/systems in ECS) in FRP?

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