Yeah, this is my biggest problem with Wind Waker, and why it's not the best Zelda - it's just too easy.
Yeah, this is my biggest problem with Wind Waker, and why it's not the best Zelda - it's just too easy. Adding a couple of tough dungeons would've made it much closer to OoT's difficulty. We shouldn't be aiming for games that everyone can complete - and I say this as someone who doesn't complete a lot of games.
Posted by dsuth on Jun 16, 2014, 2:44 AM
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Raise real-world problems, find people facing the same issue, and discuss solutions.9,500 issues0 comments
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Not sure what you suggest to do.
NewWhy is this not yet published on the official website and why is there no CVE?
NewThe biggest problem with having an LLM do this, from what I've observed of at least frontier models, is that the way they are trained...
The biggest problem with MOND is that it was hand-crafted with additional parameters simply to fit the data.
(My comment is about detached houses).
The biggest problem with this is that I can't run my company's own internal benchmarks against this API, because they will be trained int...
> steer Claude away from over-engineering parts of the system in response to hypothetical concerns.
Why is there no comparison with FLUX 3 Image?
Yeah, this is my biggest problem with Wind Waker, and why it's not the best Zelda - it's just too easy.
Yeah, this is my biggest problem with Wind Waker, and why it's not the best Zelda - it's just too easy. Adding a couple of tough dungeons would've made it much closer to OoT's difficulty. We shouldn't be aiming for games that everyone can complete - and I say this as someone who doesn't complete a lot of games.
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