Allow to get multiple coordinates of vectors at the same time (swizzling)
**Describe the project you are working on:** 3D top down shooter **Describe the problem or limitation you are having in your project:** Operations on different vectors become rather cumbersome when working separately on coordinates: ```gdscript velocity = Vector3(6, 1, 6) velocity.x *= 2 velocity.z *= 2 ``` **Describe the feature / enhancement and how it helps to overcome the problem or limitation:** It would be really useful to be able to access multiple coordinates at the same time like in GLSL: ```gdscript velocity = Vector3(6, 1, 6) velocity.xz *= 2 ```
Posted by Nolkaloid on Apr 18, 2020, 8:48 PM
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- The issue is really the extreme difficulty of programming them, especially for anything sequential (rather than combinatorial).
- I probably could have beared with it if it was only limited to programming, but it showing up in creative fields has made me feel all sor...
- I hate that I'm in deep enough to know what you mean.
- The biggest problem with “AI” is that big corps are shoving it down our throats.
- in the middel of a coding session with 5.6 sol.
- [Hero Run] 535B-A23B on 18T tokens
Raise real-world problems, find people facing the same issue, and discuss solutions.3,500 issues0 comments
reliability (Other)
The issue is really the extreme difficulty of programming them, especially for anything sequential (rather than combinatorial).
I probably could have beared with it if it was only limited to programming, but it showing up in creative fields has made me feel all sor...
I hate that I'm in deep enough to know what you mean.
The biggest problem with “AI” is that big corps are shoving it down our throats.
in the middel of a coding session with 5.6 sol.
[Hero Run] 535B-A23B on 18T tokens
I hate that this is how AI is being used..
inexperienced protobuf user here -- why do non-googlers generally use protobuf?
Allow to get multiple coordinates of vectors at the same time (swizzling)
**Describe the project you are working on:** 3D top down shooter **Describe the problem or limitation you are having in your project:** Operations on different vectors become rather cumbersome when working separately on coordinates: ```gdscript velocity = Vector3(6, 1, 6) velocity.x *= 2 velocity.z *= 2 ``` **Describe the feature / enhancement and how it helps to overcome the problem or limitation:** It would be really useful to be able to access multiple coordinates at the same time like in GLSL: ```gdscript velocity = Vector3(6, 1, 6) velocity.xz *= 2 ```
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