IssueRaiser

This is a known effect and most games have the ability to put a dot in the middle of the screen for reference.

This is a known effect and most games have the ability to put a dot in the middle of the screen for reference. It doesn't work for everyone and for every type of motion sickness. Mine doesn't seem to work with any of these tricks and is at best mitigated slightly via software if its an option and usually its not for most items (disable vsync, increase FOV, turn on reference dot, turn off walking motion bop, turn off blurry transitions, etc). I think we're about the discover that motion sickness is a Hard Problem and lots of proposed solutions will only attack part of the problem domain. We're just not built for visual perception of motion without inner ear activity. VR will most likely be hampered in a way to not allow motions that cause sickness, until this is all solved (if it ever is). This is going to hurt gaming, but it'll be good for other applications. I think motion sickness is really going to give AR companies a leg up. Projecting game elements into real space could be our only real solution here. I mean, we're about 20 years into the 3D gaming revolution and we still haven't solved this for 2D monitors, let alone headsets that make it a lot worse. Frankly, I'm not sure if the 3D headset revolution is actually going to happen. 2D screens are so convenient and you can remain social and aware of your world while using them. Even with motion sickness fixed, there are still so many liabilities. Saying VR will be the standard tomorrow for viewing media, games, etc is a bit like saying 20 years ago every theater will be a giant IMAX. Sometimes the added experience isn't worth the hassle and I say that as someone with over 100 games on Steam.

Posted by drzaiusapelord on Apr 21, 2015, 5:48 PM

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This is a known effect and most games have the ability to put a dot in the middle of the screen for reference.

drzaiusapelordApr 21, 2015, 5:48 PM

This is a known effect and most games have the ability to put a dot in the middle of the screen for reference. It doesn't work for everyone and for every type of motion sickness. Mine doesn't seem to work with any of these tricks and is at best mitigated slightly via software if its an option and usually its not for most items (disable vsync, increase FOV, turn on reference dot, turn off walking motion bop, turn off blurry transitions, etc). I think we're about the discover that motion sickness is a Hard Problem and lots of proposed solutions will only attack part of the problem domain. We're just not built for visual perception of motion without inner ear activity. VR will most likely be hampered in a way to not allow motions that cause sickness, until this is all solved (if it ever is). This is going to hurt gaming, but it'll be good for other applications. I think motion sickness is really going to give AR companies a leg up. Projecting game elements into real space could be our only real solution here. I mean, we're about 20 years into the 3D gaming revolution and we still haven't solved this for 2D monitors, let alone headsets that make it a lot worse. Frankly, I'm not sure if the 3D headset revolution is actually going to happen. 2D screens are so convenient and you can remain social and aware of your world while using them. Even with motion sickness fixed, there are still so many liabilities. Saying VR will be the standard tomorrow for viewing media, games, etc is a bit like saying 20 years ago every theater will be a giant IMAX. Sometimes the added experience isn't worth the hassle and I say that as someone with over 100 games on Steam.

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