It wouldn't be satisfying.
It wouldn't be satisfying. I'm an Android user and have given thought to developing on Android but the only things I'm interesting in doing on a mobile platform are synthesis and sequencing. Based on everything I've read.. it seems like it would be a waste of time. Forget commercial viability, it doesn't even sound like it would be worth it to make something for personal use. I get 7ms roundtrip on my Linux music workstation, with my audio interface, JACK, ALSA, Bitwig.. total cost maybe $1600(when buying the machine I was trying to figure out how much I could leave out/how much of a cheapskate I could be).. not a huge sum but it shows how important low latency is. A lot of the people buying music apps(synthesizers, toys) own hardware synthesizers, have computer recording/sequencing setups, or play acoustic instruments.. some of them spend multiples of 10K on their setups over time.. when they pick up a phone or a tablet, they're not comparing it to a flash site or the performance from an integrated soundcard on a $300 laptop.. they're comparing it directly to the immediate physical response of their instruments or the low-latency response of the computer audio setup they've invested in. High latency feels incredibly sluggish and harms your sense of rhythm; unpredictable latency is just murder. Given that most makers of music software are themselves music makers.. when they pick up a device and see its audio performance is so poor the thought process is something like "If I can't even make something I would use myself on this, what's the point in trying to release something to the public?" There are some good music apps for Android, some that I would even say are very good efforts, but they're very few, and still suffer from latency pretty badly.
Posted by likeclockwork on Apr 16, 2015, 2:29 PM
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IMO it's a bit more nuanced than what the author portrays it as.
In the UK Amazon have now raised the price of general shipping to be 2/3 the price of a months prime subscription.
Credit where credit is due, critics claiming "[Apple device] is too expensive for something that just does [basic function]" have been pr...
I like to buy music.
Meet K-Claw.
Fable is way too expensive for basic software stuff.
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It wouldn't be satisfying.
It wouldn't be satisfying. I'm an Android user and have given thought to developing on Android but the only things I'm interesting in doing on a mobile platform are synthesis and sequencing. Based on everything I've read.. it seems like it would be a waste of time. Forget commercial viability, it doesn't even sound like it would be worth it to make something for personal use. I get 7ms roundtrip on my Linux music workstation, with my audio interface, JACK, ALSA, Bitwig.. total cost maybe $1600(when buying the machine I was trying to figure out how much I could leave out/how much of a cheapskate I could be).. not a huge sum but it shows how important low latency is. A lot of the people buying music apps(synthesizers, toys) own hardware synthesizers, have computer recording/sequencing setups, or play acoustic instruments.. some of them spend multiples of 10K on their setups over time.. when they pick up a phone or a tablet, they're not comparing it to a flash site or the performance from an integrated soundcard on a $300 laptop.. they're comparing it directly to the immediate physical response of their instruments or the low-latency response of the computer audio setup they've invested in. High latency feels incredibly sluggish and harms your sense of rhythm; unpredictable latency is just murder. Given that most makers of music software are themselves music makers.. when they pick up a device and see its audio performance is so poor the thought process is something like "If I can't even make something I would use myself on this, what's the point in trying to release something to the public?" There are some good music apps for Android, some that I would even say are very good efforts, but they're very few, and still suffer from latency pretty badly.
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