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And even in cases where compatibility is broken, there's still the possibility on Windows or GNU/Linux or even OS X to fire up somet...

And even in cases where compatibility is broken, there's still the possibility on Windows or GNU/Linux or even OS X to fire up something along the lines of DOSBox or VirtualBox or somesuch and be able to recreate the necessary environment to play 15, 20, even 30-year-old games. Last I checked (which was admittedly a long time ago, seeing as my ship-jump from iOS to Android was a few years ago), you have to jailbreak an iOS device in order to achieve similar functionality thanks to Apple's rather-draconian restrictions on such things. Apple's attitude toward iOS - move fast and break things - is in stark contrast to even OS X, where a lot of software made for OS X versions as old as 10.5 will still run relatively happily (though apparently Yosemite broke quite a few things). That said, there's a time and a place. On my servers, for example (which are typically running OpenBSD or some GNU/Linux distro), I'm at least somewhat-okay with backwards-compatibility breaking (within reason) if it means having better performance or security. In that context, I'm relying far less on closed-source software (if I'm using closed-source software at all, which is incredibly rare for me when it comes to servers), which means that most of the software I actually rely on will at the very least usually have community-supported patches up the wazoo to support those backwards-compatibility-breaking changes (like OpenBSD's switch to a 64-bit time_t, which basically just amounted to recompiling a bunch of stuff - most of which was already done by the ports tree maintainers when creating binary packages).

Posted by yellowapple on Apr 17, 2015, 1:27 AM

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reliability (SaaS)

And even in cases where compatibility is broken, there's still the possibility on Windows or GNU/Linux or even OS X to fire up somet...

yellowappleApr 17, 2015, 1:27 AM

And even in cases where compatibility is broken, there's still the possibility on Windows or GNU/Linux or even OS X to fire up something along the lines of DOSBox or VirtualBox or somesuch and be able to recreate the necessary environment to play 15, 20, even 30-year-old games. Last I checked (which was admittedly a long time ago, seeing as my ship-jump from iOS to Android was a few years ago), you have to jailbreak an iOS device in order to achieve similar functionality thanks to Apple's rather-draconian restrictions on such things. Apple's attitude toward iOS - move fast and break things - is in stark contrast to even OS X, where a lot of software made for OS X versions as old as 10.5 will still run relatively happily (though apparently Yosemite broke quite a few things). That said, there's a time and a place. On my servers, for example (which are typically running OpenBSD or some GNU/Linux distro), I'm at least somewhat-okay with backwards-compatibility breaking (within reason) if it means having better performance or security. In that context, I'm relying far less on closed-source software (if I'm using closed-source software at all, which is incredibly rare for me when it comes to servers), which means that most of the software I actually rely on will at the very least usually have community-supported patches up the wazoo to support those backwards-compatibility-breaking changes (like OpenBSD's switch to a 64-bit time_t, which basically just amounted to recompiling a bunch of stuff - most of which was already done by the ports tree maintainers when creating binary packages).

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