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That's a forest for the trees argument.

That's a forest for the trees argument. The ability to introduce bugs ("make a tiny mistake") in future changes is an inherent property of software , and you can't fix this in the general case. Rust just fixes this for the case of free-memory-read bugs. That has value, but it's a much more limited scope than you're implying. Really I think this is the biggest problem with Rust. The stuff broken about C++ isn't really its memory model, it's simply its complexity. And every time I look at what's happening in Rust I see the same kind of complexity being introduced at every turn . I mean seriously: "named lifetime parameters"? And the syntax is a bare single quote? That's a joke, right? No one but Rust nerds is going to grok this, and real code needs to me maintained by mediocrities. Frankly Go seems to have this "don't introduce new nonsense" problem under much better control, so if I need to pick a horse in the race, it's that one, not Rust.

Posted by ajross on Sep 21, 2014, 3:31 AM

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That's a forest for the trees argument.

ajrossSep 21, 2014, 3:31 AM

That's a forest for the trees argument. The ability to introduce bugs ("make a tiny mistake") in future changes is an inherent property of software , and you can't fix this in the general case. Rust just fixes this for the case of free-memory-read bugs. That has value, but it's a much more limited scope than you're implying. Really I think this is the biggest problem with Rust. The stuff broken about C++ isn't really its memory model, it's simply its complexity. And every time I look at what's happening in Rust I see the same kind of complexity being introduced at every turn . I mean seriously: "named lifetime parameters"? And the syntax is a bare single quote? That's a joke, right? No one but Rust nerds is going to grok this, and real code needs to me maintained by mediocrities. Frankly Go seems to have this "don't introduce new nonsense" problem under much better control, so if I need to pick a horse in the race, it's that one, not Rust.

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