64bit Support for macOS Catalina
Hi, Based on what I have read, it looks like [macOS Catalina](https://en.wikipedia.org/wiki/MacOS_Catalina) (slated for release in the next few months) will drop support for 32bit applications. I believe this impacts this SDK, which will mean that my game ([Estranged: Act I](https://store.steampowered.com/app/261820/Estranged_Act_I/)) and others will cease to run natively on macOS after the user upgrades their OS. ~~A few questions:~~ ~~1. Is that assessment correct? I only see [32bit dependencies](https://github.com/ValveSoftware/source-sdk-2013/tree/master/sp/src/lib/public/osx32) in this repository for macOS~~ ~~2. Will this impact Half-Life 2, Episode 1, Episode 2, Team Fortress 2 and Portal?~~ ~~3. If it does and Valve plans to fix those titles, will that work be upstreamed into this SDK?~~ Edit - since this is confirmed to be affecting older Valve first party titles, a few questions based on that: 1. Will this be addressed for older Valve first party titles? 2. If it will be, will that work be merged into this SDK? 3. Are there any plans to merge the Vulkan support as described below to this SDK? Thanks, Alan
Posted by alanedwardes on Sep 7, 2019, 9:14 AM
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- As I replied in another comment[1], it's their software, their choice.
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Raise real-world problems, find people facing the same issue, and discuss solutions.3,500 issues0 comments
support (SaaS)
I hate that this whole cluster of beliefs exists, but software on my own computer enforcing what I can and can't do for ideological reaso...
NewAs I replied in another comment[1], it's their software, their choice.
[Feature] Support external model integration via personal API keys and local LLMs (BYOK)
> So when head of companies don’t care about quality, they’ll push hard no matter what to have speed.
Feature request: support multiple named accounts per app/connector
Support standalone Windows installer (`codex-setup.exe`)
[feature]: Move OIDC back to self-hosted OSS(Plane Free)
I was running about 1000 machines on VMware in my previous career.
64bit Support for macOS Catalina
Hi, Based on what I have read, it looks like [macOS Catalina](https://en.wikipedia.org/wiki/MacOS_Catalina) (slated for release in the next few months) will drop support for 32bit applications. I believe this impacts this SDK, which will mean that my game ([Estranged: Act I](https://store.steampowered.com/app/261820/Estranged_Act_I/)) and others will cease to run natively on macOS after the user upgrades their OS. ~~A few questions:~~ ~~1. Is that assessment correct? I only see [32bit dependencies](https://github.com/ValveSoftware/source-sdk-2013/tree/master/sp/src/lib/public/osx32) in this repository for macOS~~ ~~2. Will this impact Half-Life 2, Episode 1, Episode 2, Team Fortress 2 and Portal?~~ ~~3. If it does and Valve plans to fix those titles, will that work be upstreamed into this SDK?~~ Edit - since this is confirmed to be affecting older Valve first party titles, a few questions based on that: 1. Will this be addressed for older Valve first party titles? 2. If it will be, will that work be merged into this SDK? 3. Are there any plans to merge the Vulkan support as described below to this SDK? Thanks, Alan
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