Valid questions - basically our main pain point was: - we wanted to know why players are leaving at certain points but all we had were g...
Valid questions - basically our main pain point was: - we wanted to know why players are leaving at certain points but all we had were guesses, and stats didn't tell us why (bored? confused by a UI? difficulty too hard? etc) - so we built a way to ask them directly and find out it works well for us and our early adopters, and it's an ongoing thing - you're always trying to improve your game in this freemium/games as service world other secondary benefits - being able to collect email addresses, being able to ask those who like your app to rate it 5 stars, giving extra virtual currency to people etc Based on the feedback I think game developers particularly would find it useful and get benefit out of it if they used it.. but how to reach them effectively, educate them about it and get them to take the leap and try - that's what we're facing now.. some ideas we're thinking: - revamp homepage to make it more about use cases and get them to select who they are and show content relevant to them (lot of web work) - spend cycles on content marketing, writing articles on our site with content related to what we do, but not always mentioning us to try and get inbound traffic (though we're noobs at SEO) - lots of commenting on developer communities, with our fresh accounts (we forgot to create accounts at the start on all those sites so we'd be coming in pretty fresh) any thoughts?
Posted by hkyeti on Sep 21, 2014, 1:37 PM
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Raise real-world problems, find people facing the same issue, and discuss solutions.9,000 issues0 comments
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In contrast, Confluence's AI bot is a living nightmare to me.
NewSome good points here, and I definitely hate the "unalive" movement but like someone else said, it has gone beyond self-censorship to in-...
It’s hard to take the article seriously when there’s no real discussion about how consciousness is defined and it takes Anthropic’s views...
you know what i hate?
> I honestly do not understand why any average person would buy anything else than a macbook today.
Codex App frequently freezes/stutters on Windows 11 Pro despite sufficient system resources
Add "Basic" and "Standard" plans
FEATURE: Multi-window support in Claude Code Desktop
Valid questions - basically our main pain point was: - we wanted to know why players are leaving at certain points but all we had were g...
Valid questions - basically our main pain point was: - we wanted to know why players are leaving at certain points but all we had were guesses, and stats didn't tell us why (bored? confused by a UI? difficulty too hard? etc) - so we built a way to ask them directly and find out it works well for us and our early adopters, and it's an ongoing thing - you're always trying to improve your game in this freemium/games as service world other secondary benefits - being able to collect email addresses, being able to ask those who like your app to rate it 5 stars, giving extra virtual currency to people etc Based on the feedback I think game developers particularly would find it useful and get benefit out of it if they used it.. but how to reach them effectively, educate them about it and get them to take the leap and try - that's what we're facing now.. some ideas we're thinking: - revamp homepage to make it more about use cases and get them to select who they are and show content relevant to them (lot of web work) - spend cycles on content marketing, writing articles on our site with content related to what we do, but not always mentioning us to try and get inbound traffic (though we're noobs at SEO) - lots of commenting on developer communities, with our fresh accounts (we forgot to create accounts at the start on all those sites so we'd be coming in pretty fresh) any thoughts?
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