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ux (Software)

This is the biggest problem with contracts, there's simply no way to actually say "please always execute this check".

20kOct 15, 2026, 6:18 PM

This is the biggest problem with contracts, there's simply no way to actually say "please always execute this check". A lot of people replying seem to think that the critique is with the concept of contract based programming, but the C++ version of contracts is just weird The programming model for C++ contracts as described by the authors, and spec, is that they are 'ghost code'. You must never assume that a contract check is actually executed, even if you've asked your compiler to execute your contract checks. This is because ABI/ODR problems can and will cause your contract checks to be deleted, as well as the 'observe' contract mode which is a strange one So its hard to know what the use case for them is as a result. You can't use them for safety checks, because you must assume they won't be run. Hilariously, they actually introduce safety problems vs asset: Eg take two pieces of code: assert(p != nullptr); assert(p->some_value()); vs contract_assert(p != nullptr); contract_assert(p->some_value()); People mistakenly transform #1 into #2 unconditionally, not realising that this is actually a misuse of the contracts feature. It can, and will lead to undefined behaviour - while being perfectly well defined with asserts I have a feeling that in 10 years the advice will be to never use contracts in anything approaching code that needs safety, as they're generally less safe than using an assert for no real reason. So what's their use case?

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