I think RTS could continue to work if someone made a massive leap of faith and put all the modern infra around it that a AAA extraction s...
I think RTS could continue to work if someone made a massive leap of faith and put all the modern infra around it that a AAA extraction shooter would receive in 2026. The biggest problem with RTS is the matchmaking and onboarding experience. The game itself doesn't have to be dumbed down (i.e., removing base building, etc.). Making the RTS simpler is NOT the solution to player adoption. Starcraft II has some extremely complex mechanics (Zerg production) which have survived for 16 years without significant changes. The reality is that RTS is very much alive if you are willing to get your ass beat constantly. What I think many people are actually asking for is that nostalgic experience where everyone kind of sucked at these games and they could cheese their way to easy wins. RTS felt better when everyone was kind of bad. In a shooter you can still get lucky shots and catch people off guard. In an RTS, if someone is 1000 ELO better than you, the chances you defeat them are essentially zero.
Posted by bob1029 on Sep 13, 2026, 7:23 AM
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Raise real-world problems, find people facing the same issue, and discuss solutions.2,000 issues0 comments
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⚠️ PHP CVEs. Update required!
I think RTS could continue to work if someone made a massive leap of faith and put all the modern infra around it that a AAA extraction s...
RFC: Pluggable SessionDB Provider — PostgreSQL, MySQL, and Beyond
v2.1.113+ broken on Termux/Android: native binary requires glibc, no JS fallback
I’m firmly anti-Tahoe and haven’t updated, and I’ve started to find Apple despicable.
[FEATURE] Link a source control repo as the source for organization skills
Feature Request: Option to disable paste text collapse in input field
We went down the WASM sandboxing rabbit hole at Gobii when building our agent infra.
I think RTS could continue to work if someone made a massive leap of faith and put all the modern infra around it that a AAA extraction s...
I think RTS could continue to work if someone made a massive leap of faith and put all the modern infra around it that a AAA extraction shooter would receive in 2026. The biggest problem with RTS is the matchmaking and onboarding experience. The game itself doesn't have to be dumbed down (i.e., removing base building, etc.). Making the RTS simpler is NOT the solution to player adoption. Starcraft II has some extremely complex mechanics (Zerg production) which have survived for 16 years without significant changes. The reality is that RTS is very much alive if you are willing to get your ass beat constantly. What I think many people are actually asking for is that nostalgic experience where everyone kind of sucked at these games and they could cheese their way to easy wins. RTS felt better when everyone was kind of bad. In a shooter you can still get lucky shots and catch people off guard. In an RTS, if someone is 1000 ELO better than you, the chances you defeat them are essentially zero.
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