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> Top play uses huge tradeoffs depending on what the progamer thinks they are facing; that would require an AI which can dynamically scou...

> Top play uses huge tradeoffs depending on what the progamer thinks they are facing; that would require an AI which can dynamically scout and effectively adjust its build based on what it sees. That isn't even taking tricks into account. I was thinking about that. Like what if they hired Flash to tell them everything he looks for when he scouts/scans at some time interval and then they factor them in as adjustments to build order or play using if-else statements. The possibilities are endless, but it must be a pain to test. I never got into competitive Starcraft, because spending hours to acquire the mechanical ability in doing repetitive tasks seemed a waste of time to me. Perhaps they could build a rudimentary hard-coded bot that will aid the human player in all the boring tasks in executing a build order (base maintenance, unit building) and the human player scouts/combat micros against real players. Then later on, the replay gets analyzed and is used to train the bot in the next level of adaptive play. And the process is repeated, say the human player only does combat micro now. In each level the human requirement is reduced as the AI takes over increasing responsibility.

Posted by ctchocula on Nov 23, 2014, 12:58 AM

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> Top play uses huge tradeoffs depending on what the progamer thinks they are facing; that would require an AI which can dynamically scou...

ctchoculaNov 23, 2014, 12:58 AM

> Top play uses huge tradeoffs depending on what the progamer thinks they are facing; that would require an AI which can dynamically scout and effectively adjust its build based on what it sees. That isn't even taking tricks into account. I was thinking about that. Like what if they hired Flash to tell them everything he looks for when he scouts/scans at some time interval and then they factor them in as adjustments to build order or play using if-else statements. The possibilities are endless, but it must be a pain to test. I never got into competitive Starcraft, because spending hours to acquire the mechanical ability in doing repetitive tasks seemed a waste of time to me. Perhaps they could build a rudimentary hard-coded bot that will aid the human player in all the boring tasks in executing a build order (base maintenance, unit building) and the human player scouts/combat micros against real players. Then later on, the replay gets analyzed and is used to train the bot in the next level of adaptive play. And the process is repeated, say the human player only does combat micro now. In each level the human requirement is reduced as the AI takes over increasing responsibility.

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