I tried VR once, with a bunch of short 360° documentaries and video games like Beat Saber and Half Life Alyx.
I tried VR once, with a bunch of short 360° documentaries and video games like Beat Saber and Half Life Alyx. It was incredible, far beyond any immersion one could ever create on a conventional screen, even with the best ray tracing in the world. I don't really understand why VR helmets they aren't more successful. My first guess is that any console needs exclusive high-profile games to be successful, and producing many exclusive high-profile Meta Quest games is probably too expensive for current market adoption. A chicken-egg problem. Or maybe the hardware price isn't low enough currently. The original Game Boy was successful with its low price despite its terrible screen. The Game Boy Color chipset was very underpowered compared to the competition but again more affordable.
Posted by cubefox on Aug 24, 2025, 2:37 PM
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Raise real-world problems, find people facing the same issue, and discuss solutions.2,000 issues0 comments
pricing (Other)
Yeah, the plan is far too expensive for what it provides.
NewCrashed demand after one of the big AI labs (probably Anthropic because they focus way too hard on expensive frontier models) become inso...
New/dev/random is much too expensive for this.
Yeah, this always bugged me.
A year ago, I had the opinion that it'd be too expensive for developers to support offline mode, peer to peer, or community servers after...
The weird thing about this product is that its biggest competitor is "an old ipad." I feel like most of their target customer base alread...
There's a talk from Travis Kalanick recently on a podcast about this.
>nobody ever bought German cars for their low prices, except the Beetle Huh?
I tried VR once, with a bunch of short 360° documentaries and video games like Beat Saber and Half Life Alyx.
I tried VR once, with a bunch of short 360° documentaries and video games like Beat Saber and Half Life Alyx. It was incredible, far beyond any immersion one could ever create on a conventional screen, even with the best ray tracing in the world. I don't really understand why VR helmets they aren't more successful. My first guess is that any console needs exclusive high-profile games to be successful, and producing many exclusive high-profile Meta Quest games is probably too expensive for current market adoption. A chicken-egg problem. Or maybe the hardware price isn't low enough currently. The original Game Boy was successful with its low price despite its terrible screen. The Game Boy Color chipset was very underpowered compared to the competition but again more affordable.
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