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Most 60fps games with real-time cutscenes do switch to 30fps for them for twice the frame budget, so maybe it wasn't a completely out the...

Most 60fps games with real-time cutscenes do switch to 30fps for them for twice the frame budget, so maybe it wasn't a completely out there idea and did have some basis in reality with simplified game-style cloth sim. Could be that it was normally a bit too expensive for the team player counts but was at least on the edge of feasible with twice the budget.

Posted by cma on Oct 4, 2026, 12:55 PM

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Most 60fps games with real-time cutscenes do switch to 30fps for them for twice the frame budget, so maybe it wasn't a completely out the...

cmaOct 4, 2026, 12:55 PM

Most 60fps games with real-time cutscenes do switch to 30fps for them for twice the frame budget, so maybe it wasn't a completely out there idea and did have some basis in reality with simplified game-style cloth sim. Could be that it was normally a bit too expensive for the team player counts but was at least on the edge of feasible with twice the budget.

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