Most 60fps games with real-time cutscenes do switch to 30fps for them for twice the frame budget, so maybe it wasn't a completely out the...
Most 60fps games with real-time cutscenes do switch to 30fps for them for twice the frame budget, so maybe it wasn't a completely out there idea and did have some basis in reality with simplified game-style cloth sim. Could be that it was normally a bit too expensive for the team player counts but was at least on the edge of feasible with twice the budget.
Posted by cma on Oct 4, 2026, 12:55 PM
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Raise real-world problems, find people facing the same issue, and discuss solutions.2,000 issues0 comments
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Yeah, the plan is far too expensive for what it provides.
NewCrashed demand after one of the big AI labs (probably Anthropic because they focus way too hard on expensive frontier models) become inso...
New/dev/random is much too expensive for this.
Yeah, this always bugged me.
A year ago, I had the opinion that it'd be too expensive for developers to support offline mode, peer to peer, or community servers after...
The weird thing about this product is that its biggest competitor is "an old ipad." I feel like most of their target customer base alread...
There's a talk from Travis Kalanick recently on a podcast about this.
>nobody ever bought German cars for their low prices, except the Beetle Huh?
Most 60fps games with real-time cutscenes do switch to 30fps for them for twice the frame budget, so maybe it wasn't a completely out the...
Most 60fps games with real-time cutscenes do switch to 30fps for them for twice the frame budget, so maybe it wasn't a completely out there idea and did have some basis in reality with simplified game-style cloth sim. Could be that it was normally a bit too expensive for the team player counts but was at least on the edge of feasible with twice the budget.
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