Add support for global plugins/universal addons
> [!IMPORTANT] > **Bugsquad edit:** When suggesting new names, please make sure the suggested name has not already been suggested, if you are adding to the existing discussion on a specific name make sure to address those points and that it has already been suggested to avoid confusion and repeated discussion <!-- Please fill in *all* the questions below and don't remove any of them. Proposals not following the template below will be closed immediately. --> **Describe the project you are working on:** For this the specific project doesn't matter, what matters is that I'm using the same addon for several of my projects. **Describe the problem or limitation you are having in your project:** I see it useful for people (like me) who use a ton of the same addons across different projects because it would speed up things if it auto loaded the addons from some directory i set for the engine (much like you set the engines default project directory) **Describe the feature / enhancement and how it helps to overcome the problem or limitation:** It would be a feature that would allow for automatic addon placement in a new project, thus speeding things up for people who use a ton of addons and make a ton of projects. **Describe how your proposal will work, with code, pseudocode, mockups, and/or diagrams:** The idea is simple, the user can make a Directory that you label as the universal addon directory in the editor settings (much like you set a directory for default project locatio
Posted by mrjustaguy on May 13, 2020, 8:24 AM
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- Compose support in WSLc
- [RFC] Roadmap to v2.0
Raise real-world problems, find people facing the same issue, and discuss solutions.3,500 issues0 comments
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some bike vendor told me that the biggest problem with regular to ebike conversion was that regular bike frames were not strong enough to...
I think of this as the kiosk economy.
What a goofy comment.
There's lots of evidence for positive influences of Caffeine on the body (some negative as well), especially the brain.
Compose support in WSLc
[RFC] Roadmap to v2.0
[Feature]: Add TurboQuant Support for KV Cache Quantization
Support for AGENTS.md and .agents/skills/, the community has been asking since August 2025
Add support for global plugins/universal addons
> [!IMPORTANT] > **Bugsquad edit:** When suggesting new names, please make sure the suggested name has not already been suggested, if you are adding to the existing discussion on a specific name make sure to address those points and that it has already been suggested to avoid confusion and repeated discussion <!-- Please fill in *all* the questions below and don't remove any of them. Proposals not following the template below will be closed immediately. --> **Describe the project you are working on:** For this the specific project doesn't matter, what matters is that I'm using the same addon for several of my projects. **Describe the problem or limitation you are having in your project:** I see it useful for people (like me) who use a ton of the same addons across different projects because it would speed up things if it auto loaded the addons from some directory i set for the engine (much like you set the engines default project directory) **Describe the feature / enhancement and how it helps to overcome the problem or limitation:** It would be a feature that would allow for automatic addon placement in a new project, thus speeding things up for people who use a ton of addons and make a ton of projects. **Describe how your proposal will work, with code, pseudocode, mockups, and/or diagrams:** The idea is simple, the user can make a Directory that you label as the universal addon directory in the editor settings (much like you set a directory for default project locatio
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