Add support for multiple displays/screens/monitors in Godot editor
**Describe the project you are working on:** I am working on a simple platformer game Mario clone right now just to learn how to use the engine. **Describe how this feature / enhancement will help your project:** My set up has 2 monitors with possibility of expanding in to 3 in a future. I would like the ability for Godot editor to have multiple un-dockable windows I can move around on my set up. Ideally I would be able to save configuration as a preset. This would make task of switching between room editor and code editor significantly easier. I could also have my inspector open in another screen without taking my monitor real estate. Generally it would help me to have more things visible without needing to keep switching between them. I could have player scene open on right screen and level scene open on 2nd scene. I could have parent object open in one and child in other so I can better see all the available functions etc. Possibility with this are endless. **Show a mock up screenshots/video or a flow diagram explaining how your proposal will work:**  I would see it working like here with [Game Maker workspaces](https://youtu.be/gBVL4ZKPals?t=389) **Describe implementation detail for your proposal (in code), if possible:** I have not enough coding experience to give technical knowledge on how to accomplish what I request but I expect this would req
Posted by Maciej-Gorczyca on Sep 5, 2019, 11:22 AM
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Raise real-world problems, find people facing the same issue, and discuss solutions.3,500 issues0 comments
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some bike vendor told me that the biggest problem with regular to ebike conversion was that regular bike frames were not strong enough to...
I think of this as the kiosk economy.
What a goofy comment.
There's lots of evidence for positive influences of Caffeine on the body (some negative as well), especially the brain.
Compose support in WSLc
[RFC] Roadmap to v2.0
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Support for AGENTS.md and .agents/skills/, the community has been asking since August 2025
Add support for multiple displays/screens/monitors in Godot editor
**Describe the project you are working on:** I am working on a simple platformer game Mario clone right now just to learn how to use the engine. **Describe how this feature / enhancement will help your project:** My set up has 2 monitors with possibility of expanding in to 3 in a future. I would like the ability for Godot editor to have multiple un-dockable windows I can move around on my set up. Ideally I would be able to save configuration as a preset. This would make task of switching between room editor and code editor significantly easier. I could also have my inspector open in another screen without taking my monitor real estate. Generally it would help me to have more things visible without needing to keep switching between them. I could have player scene open on right screen and level scene open on 2nd scene. I could have parent object open in one and child in other so I can better see all the available functions etc. Possibility with this are endless. **Show a mock up screenshots/video or a flow diagram explaining how your proposal will work:**  I would see it working like here with [Game Maker workspaces](https://youtu.be/gBVL4ZKPals?t=389) **Describe implementation detail for your proposal (in code), if possible:** I have not enough coding experience to give technical knowledge on how to accomplish what I request but I expect this would req
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