Add WebGPU support
### Describe the project you are working on Looks like this will ship with Chromium 113 and Firefox 113 (yes, both will have the same version). See https://developer.chrome.com/blog/webgpu-release/ and https://bugzilla.mozilla.org/show_bug.cgi?id=1746245 CanIUse has not been updated yet: https://caniuse.com/webgpu Also, we have a nice site that makes surveys about device support: https://web3dsurvey.com/webgpu ### Describe the problem or limitation you are having in your project This is essentially Vulkan for web. ### Describe the feature / enhancement and how it helps to overcome the problem or limitation - Improved performance: WebGPU is designed to utilize modern GPUs more efficiently, leading to better overall performance compared to WebGL 2. - Lower overhead: WebGPU reduces CPU overhead, allowing for more efficient rendering and improved resource management. - Unified shading language: WebGPU introduces a single, unified shading language (WGSL), simplifying development compared to WebGL 2's multiple shading languages (GLSL, ESSL). - Better API design: WebGPU offers a more modern and user-friendly API, making it easier to develop and maintain applications. - Broader hardware support: WebGPU supports more advanced features of modern GPUs, enabling developers to create more complex and visually impressive applications. ### Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams See https://www.w3.org/TR/webgpu/ ### If this enhancem
Posted by kelteseth on Apr 6, 2023, 9:24 AM
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- Compose support in WSLc
- [RFC] Roadmap to v2.0
Raise real-world problems, find people facing the same issue, and discuss solutions.2,500 issues0 comments
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some bike vendor told me that the biggest problem with regular to ebike conversion was that regular bike frames were not strong enough to...
I think of this as the kiosk economy.
What a goofy comment.
There's lots of evidence for positive influences of Caffeine on the body (some negative as well), especially the brain.
Compose support in WSLc
[RFC] Roadmap to v2.0
[Feature]: Add TurboQuant Support for KV Cache Quantization
Support for AGENTS.md and .agents/skills/, the community has been asking since August 2025
Add WebGPU support
### Describe the project you are working on Looks like this will ship with Chromium 113 and Firefox 113 (yes, both will have the same version). See https://developer.chrome.com/blog/webgpu-release/ and https://bugzilla.mozilla.org/show_bug.cgi?id=1746245 CanIUse has not been updated yet: https://caniuse.com/webgpu Also, we have a nice site that makes surveys about device support: https://web3dsurvey.com/webgpu ### Describe the problem or limitation you are having in your project This is essentially Vulkan for web. ### Describe the feature / enhancement and how it helps to overcome the problem or limitation - Improved performance: WebGPU is designed to utilize modern GPUs more efficiently, leading to better overall performance compared to WebGL 2. - Lower overhead: WebGPU reduces CPU overhead, allowing for more efficient rendering and improved resource management. - Unified shading language: WebGPU introduces a single, unified shading language (WGSL), simplifying development compared to WebGL 2's multiple shading languages (GLSL, ESSL). - Better API design: WebGPU offers a more modern and user-friendly API, making it easier to develop and maintain applications. - Broader hardware support: WebGPU supports more advanced features of modern GPUs, enabling developers to create more complex and visually impressive applications. ### Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams See https://www.w3.org/TR/webgpu/ ### If this enhancem
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