Apple's classic Mac GUIs were beautiful and discoverable, with clear, visible controls/affordances.
Apple's classic Mac GUIs were beautiful and discoverable, with clear, visible controls/affordances. Running Apple's "Macintosh" screen saver reminds me that Apple used to care about every pixel. Now even basic user interface elements like the menu bar are clunky, with things like the Window menu not aligning properly (even on a wide display where there is more than enough space.) Menus getting lost behind the notch is another annoying problem. It seems like Microsoft learned from Apple's original approach somewhat, at least for Windows 95 through Windows 7 (though I think for a while there was a dead zone below the start menu, a fairly obvious mistake), but Apple seems to have strayed from the path with an invisible, gestural interface.
Posted by musicale on Nov 16, 2025, 4:28 AM
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Raise real-world problems, find people facing the same issue, and discuss solutions.2,000 issues0 comments
ux (Other)
To be fair, Inform7 can't succeed, generally, because there is no market for the kind of games that you create with Inform7.
New> The notion that somehow LR reliability is misunderstood by Consumer Reports, JD Power, Car & Driver, Automobile etc.
Custom trigger IDs are not displayed in the new 2026.10 trigger selector
I hate that too, but I think it’s more the ux than the concept of a default.
> The biggest problem with UX developers is they know better than you AND force you into their paradigm.
"Focus follows mouse" is what I use to keep the file manager from popping up when click-dragging files.
The biggest problem with this is if the target URL doesn't load but also doesn't quickly error out, like e.g.
Google wants to build up a private web here.
Apple's classic Mac GUIs were beautiful and discoverable, with clear, visible controls/affordances.
Apple's classic Mac GUIs were beautiful and discoverable, with clear, visible controls/affordances. Running Apple's "Macintosh" screen saver reminds me that Apple used to care about every pixel. Now even basic user interface elements like the menu bar are clunky, with things like the Window menu not aligning properly (even on a wide display where there is more than enough space.) Menus getting lost behind the notch is another annoying problem. It seems like Microsoft learned from Apple's original approach somewhat, at least for Windows 95 through Windows 7 (though I think for a while there was a dead zone below the start menu, a fairly obvious mistake), but Apple seems to have strayed from the path with an invisible, gestural interface.
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