Better discoverability of curated add-ons into editor
**DISCLAIMER**: This is a personal proposal to help discussion happen, not a communication or official stance by the Godot project. The idea is to create a place to discuss these topics and ideas. Eventually those responsible for it within the Godot Foundation (not me) can pick them up or better understand how to move forward. ### Describe the project you are working on Godot Editor ### Describe the problem or limitation you are having in your project A lot of features that users request are in pretty common demand, yet, it is very hard to integrate them as built-in to Godot for the following reasons: * There are too many different ways to do it and too customized for each game (Example: Terrain, State Machine, Dialog System, Inventory System, Level Prototyping, etc). * They are not as commonly used (hence not worth including in core), but very important (such as video or audio codec support). * They don't align to the project mission statement of supporting Open Standards (ex supporting a proprietary API). The problem is, going to the Asset Library for this is cumbersome and chaotic, with not great discoverability. Asset Library is great when searching for very specific things, but it does not have any kind of "curated" listings. ### Describe the feature / enhancement and how it helps to overcome the problem or limitation The idea here is two-fold. * Implement three levels of support for assets that users can choose from: * **Official:** This asset is developed of
Posted by reduz on Oct 14, 2023, 10:34 AM
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Raise real-world problems, find people facing the same issue, and discuss solutions.2,000 issues0 comments
ux (Other)
To be fair, Inform7 can't succeed, generally, because there is no market for the kind of games that you create with Inform7.
New> The notion that somehow LR reliability is misunderstood by Consumer Reports, JD Power, Car & Driver, Automobile etc.
Custom trigger IDs are not displayed in the new 2026.10 trigger selector
I hate that too, but I think it’s more the ux than the concept of a default.
> The biggest problem with UX developers is they know better than you AND force you into their paradigm.
"Focus follows mouse" is what I use to keep the file manager from popping up when click-dragging files.
The biggest problem with this is if the target URL doesn't load but also doesn't quickly error out, like e.g.
Google wants to build up a private web here.
Better discoverability of curated add-ons into editor
**DISCLAIMER**: This is a personal proposal to help discussion happen, not a communication or official stance by the Godot project. The idea is to create a place to discuss these topics and ideas. Eventually those responsible for it within the Godot Foundation (not me) can pick them up or better understand how to move forward. ### Describe the project you are working on Godot Editor ### Describe the problem or limitation you are having in your project A lot of features that users request are in pretty common demand, yet, it is very hard to integrate them as built-in to Godot for the following reasons: * There are too many different ways to do it and too customized for each game (Example: Terrain, State Machine, Dialog System, Inventory System, Level Prototyping, etc). * They are not as commonly used (hence not worth including in core), but very important (such as video or audio codec support). * They don't align to the project mission statement of supporting Open Standards (ex supporting a proprietary API). The problem is, going to the Asset Library for this is cumbersome and chaotic, with not great discoverability. Asset Library is great when searching for very specific things, but it does not have any kind of "curated" listings. ### Describe the feature / enhancement and how it helps to overcome the problem or limitation The idea here is two-fold. * Implement three levels of support for assets that users can choose from: * **Official:** This asset is developed of
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