I found Node.js to be quite difficult to work with, mostly due to nature of Javascript.
I found Node.js to be quite difficult to work with, mostly due to nature of Javascript. Module ecosystem is vast, but each one has an API written in a different style. Combine that with no type-checking and lack of robust IDE auto-completion (Webstorm is quite disappointing at the moment) - and you get a frustrating experience. Oh, and also add asynchronicity into the mix. Making restful APIs is quite fun with it, though.
Posted by exizt88 on Jul 4, 2015, 2:19 PM
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- I hate that too, but I think it’s more the ux than the concept of a default.
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Raise real-world problems, find people facing the same issue, and discuss solutions.5,500 issues0 comments
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To be fair, Inform7 can't succeed, generally, because there is no market for the kind of games that you create with Inform7.
> The notion that somehow LR reliability is misunderstood by Consumer Reports, JD Power, Car & Driver, Automobile etc.
Custom trigger IDs are not displayed in the new 2026.10 trigger selector
I hate that too, but I think it’s more the ux than the concept of a default.
> The biggest problem with UX developers is they know better than you AND force you into their paradigm.
"Focus follows mouse" is what I use to keep the file manager from popping up when click-dragging files.
The biggest problem with this is if the target URL doesn't load but also doesn't quickly error out, like e.g.
Google wants to build up a private web here.
I found Node.js to be quite difficult to work with, mostly due to nature of Javascript.
I found Node.js to be quite difficult to work with, mostly due to nature of Javascript. Module ecosystem is vast, but each one has an API written in a different style. Combine that with no type-checking and lack of robust IDE auto-completion (Webstorm is quite disappointing at the moment) - and you get a frustrating experience. Oh, and also add asynchronicity into the mix. Making restful APIs is quite fun with it, though.
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