Level 26 is difficult to understand
I love Flexbox Froggy and Grid Garden; thank you for this great resource. I was in a nice flow state with Grid Garden levels gradually increasing in difficulty.  Then level 26 happened. It's such a frustrating jump in complexity. Most of the time I was scratching my head trying to figure out the instructions: > Use grid-template-rows to water all but the top 50 pixels of your garden. Note that the water is set to fill only your 5th row, so you'll need to create 5 rows in total. I read and re-read this so many times. I was thinking: "There are multiple rows of vegetables but for some weird reason, the water can only fill the 5th row? But I'm supposed to create 5 rows? That doesn't make any sense." Eventually I "figured out" that I was supposed to subdivide the 50px of space into 4 tiny rows. So far the levels had felt grounded in the garden metaphor. But this level felt like a gotcha riddle with no rationale in the garden. Why 4 tiny rows of dirt but 1 enormous "row" covering rows of vegetables? Even a little thing like having to make the rows 12.5px instead of an even number like 10px felt unnecessary and annoying. I imagine level 26 is intended to teach a specific concept. I hope the level can be reworked to teach that concept in a simpler way. Otherwise, great job on the flow.
Posted by robertpenner on Mar 31, 2018, 5:09 PM
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Raise real-world problems, find people facing the same issue, and discuss solutions.4,000 issues0 comments
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To be fair, Inform7 can't succeed, generally, because there is no market for the kind of games that you create with Inform7.
> The notion that somehow LR reliability is misunderstood by Consumer Reports, JD Power, Car & Driver, Automobile etc.
Custom trigger IDs are not displayed in the new 2026.10 trigger selector
I hate that too, but I think it’s more the ux than the concept of a default.
> The biggest problem with UX developers is they know better than you AND force you into their paradigm.
"Focus follows mouse" is what I use to keep the file manager from popping up when click-dragging files.
The biggest problem with this is if the target URL doesn't load but also doesn't quickly error out, like e.g.
Google wants to build up a private web here.
Level 26 is difficult to understand
I love Flexbox Froggy and Grid Garden; thank you for this great resource. I was in a nice flow state with Grid Garden levels gradually increasing in difficulty.  Then level 26 happened. It's such a frustrating jump in complexity. Most of the time I was scratching my head trying to figure out the instructions: > Use grid-template-rows to water all but the top 50 pixels of your garden. Note that the water is set to fill only your 5th row, so you'll need to create 5 rows in total. I read and re-read this so many times. I was thinking: "There are multiple rows of vegetables but for some weird reason, the water can only fill the 5th row? But I'm supposed to create 5 rows? That doesn't make any sense." Eventually I "figured out" that I was supposed to subdivide the 50px of space into 4 tiny rows. So far the levels had felt grounded in the garden metaphor. But this level felt like a gotcha riddle with no rationale in the garden. Why 4 tiny rows of dirt but 1 enormous "row" covering rows of vegetables? Even a little thing like having to make the rows 12.5px instead of an even number like 10px felt unnecessary and annoying. I imagine level 26 is intended to teach a specific concept. I hope the level can be reworked to teach that concept in a simpler way. Otherwise, great job on the flow.
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