right, the "ladder anxiety" in being a reasonably good solo ladder SC2 player can be tough to get over for a new player with each loss, e...
right, the "ladder anxiety" in being a reasonably good solo ladder SC2 player can be tough to get over for a new player with each loss, even though the matchmaking algo is pretty good at keeping you at a 50% winrate over time. The multitasking required for RTS is difficult and can be frustrating. It's also unclear how to improve efficiently, if you're not plugged in with the various forums/reddits/youtube, etc. All of the other team based MOBA/FPS games seem so much more accessible and immediately rewarding. Aside from the current free-to-play boom, I think big companies like Blizzard see this and pour resources into Overwatch and Heroes of the Storm. As a person who has played starcraft regularly since BW and SC2 beta and still plays today, if I was a kid looking at the competitive gaming landscape today, i feel like there's little chances I would go for and RTS over everything else that's out there.
Posted by anmilo on Jun 6, 2015, 2:05 PM
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Raise real-world problems, find people facing the same issue, and discuss solutions.6,000 issues0 comments
ux (Other)
To be fair, Inform7 can't succeed, generally, because there is no market for the kind of games that you create with Inform7.
> The notion that somehow LR reliability is misunderstood by Consumer Reports, JD Power, Car & Driver, Automobile etc.
Custom trigger IDs are not displayed in the new 2026.10 trigger selector
I hate that too, but I think it’s more the ux than the concept of a default.
> The biggest problem with UX developers is they know better than you AND force you into their paradigm.
"Focus follows mouse" is what I use to keep the file manager from popping up when click-dragging files.
The biggest problem with this is if the target URL doesn't load but also doesn't quickly error out, like e.g.
Google wants to build up a private web here.
right, the "ladder anxiety" in being a reasonably good solo ladder SC2 player can be tough to get over for a new player with each loss, e...
right, the "ladder anxiety" in being a reasonably good solo ladder SC2 player can be tough to get over for a new player with each loss, even though the matchmaking algo is pretty good at keeping you at a 50% winrate over time. The multitasking required for RTS is difficult and can be frustrating. It's also unclear how to improve efficiently, if you're not plugged in with the various forums/reddits/youtube, etc. All of the other team based MOBA/FPS games seem so much more accessible and immediately rewarding. Aside from the current free-to-play boom, I think big companies like Blizzard see this and pour resources into Overwatch and Heroes of the Storm. As a person who has played starcraft regularly since BW and SC2 beta and still plays today, if I was a kid looking at the competitive gaming landscape today, i feel like there's little chances I would go for and RTS over everything else that's out there.
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