That's what audio mastering is for.
That's what audio mastering is for. A good mastering engineer tests their masters on iPhone headphones as well as studio monitors. > I would not expect a willingness to exploit consumers' magical thinking to be a good signal for quality engineering. Companies do this all the time, not just in audio, and they have for years. I don't know why most consumers would need a phone with a camera more than 8 MP, when most users will only ever display it on a 1080p (~2 MP) screen. I don't know why anyone needs a screen with more than 300 PPI. I don't know why anyone needs a TV with higher than 120 Hz refresh. But guess what, if Nokia puts a 41-megapixel sensor on their phone, I'm willing to bet they've also got a darn good lens. If Google wants to put an almost 500 PPI screen on their phone, I'm guessing they've chosen a screen that also has pretty good contrast & color. Sample rate/depth is one thing device manufacturers can do to easily send the message "we care about audio quality" to the general consumer market, just like how a 41 MP phone camera tells you they are serious abut the quality of their camera. Obviously you shouldn't judge a phone's camera or screen by the number of pixels alone. Unfortunately, it's much easier to directly compare screens and cameras than it is phone DACs. I wish there was a good benchmark system for audio hardware, but it's really hard to find accurate, unbiased, quantitative information.
Posted by KeytarHero on Dec 3, 2014, 7:48 PM
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Raise real-world problems, find people facing the same issue, and discuss solutions.9,000 issues0 comments
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To be fair, Inform7 can't succeed, generally, because there is no market for the kind of games that you create with Inform7.
> The notion that somehow LR reliability is misunderstood by Consumer Reports, JD Power, Car & Driver, Automobile etc.
Custom trigger IDs are not displayed in the new 2026.10 trigger selector
I hate that too, but I think it’s more the ux than the concept of a default.
> The biggest problem with UX developers is they know better than you AND force you into their paradigm.
"Focus follows mouse" is what I use to keep the file manager from popping up when click-dragging files.
The biggest problem with this is if the target URL doesn't load but also doesn't quickly error out, like e.g.
Google wants to build up a private web here.
That's what audio mastering is for.
That's what audio mastering is for. A good mastering engineer tests their masters on iPhone headphones as well as studio monitors. > I would not expect a willingness to exploit consumers' magical thinking to be a good signal for quality engineering. Companies do this all the time, not just in audio, and they have for years. I don't know why most consumers would need a phone with a camera more than 8 MP, when most users will only ever display it on a 1080p (~2 MP) screen. I don't know why anyone needs a screen with more than 300 PPI. I don't know why anyone needs a TV with higher than 120 Hz refresh. But guess what, if Nokia puts a 41-megapixel sensor on their phone, I'm willing to bet they've also got a darn good lens. If Google wants to put an almost 500 PPI screen on their phone, I'm guessing they've chosen a screen that also has pretty good contrast & color. Sample rate/depth is one thing device manufacturers can do to easily send the message "we care about audio quality" to the general consumer market, just like how a 41 MP phone camera tells you they are serious abut the quality of their camera. Obviously you shouldn't judge a phone's camera or screen by the number of pixels alone. Unfortunately, it's much easier to directly compare screens and cameras than it is phone DACs. I wish there was a good benchmark system for audio hardware, but it's really hard to find accurate, unbiased, quantitative information.
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