The tutorial doesn't work for me.
The tutorial doesn't work for me. It provides a thorough explanation of the polynomials, but it fails to explain the very basics of how the curves are laid out on the plane. It does a nice work of explaining how a circle is drawn, but its explanation of how x and y are calculated for a Bézier curve doesn't make sense to me: "Bézier curves use the "binomial polynomial" for both x and y." If the same function on "t" is used for both x and y, they would always have the same value, and the "curve" is always a diagonal with 45 degrees. What am I missing? I can't infer it from the tutorial. Also, it introduces the idea of a "control point" and starts using it, but never manages to define what it is, or how it is represented in the equation or graphically. It merely labels some curves as "P1", "P2"... in the graphs and telss that these somehow change the shape of the curves, and tells us that they have an associated linear "wi" weight; but again, the way in which the (x1, y1) pairs are connected to the binomial and polynomial term is never spelled out, and left as an exercise to the reader. Things are further complicated by the mysterious "strength" parameter "S" in the graphs, which is also unexplained, never used again, and appears right when we're trying to understand the difficult concept of a control point to further confuse things. I had followed the tutorial quite well up to that point, but that section lost me completely.
Posted by TuringTest on Dec 28, 2014, 9:32 AM
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Raise real-world problems, find people facing the same issue, and discuss solutions.9,000 issues0 comments
ux (Other)
To be fair, Inform7 can't succeed, generally, because there is no market for the kind of games that you create with Inform7.
> The notion that somehow LR reliability is misunderstood by Consumer Reports, JD Power, Car & Driver, Automobile etc.
Custom trigger IDs are not displayed in the new 2026.10 trigger selector
I hate that too, but I think it’s more the ux than the concept of a default.
> The biggest problem with UX developers is they know better than you AND force you into their paradigm.
"Focus follows mouse" is what I use to keep the file manager from popping up when click-dragging files.
The biggest problem with this is if the target URL doesn't load but also doesn't quickly error out, like e.g.
Google wants to build up a private web here.
The tutorial doesn't work for me.
The tutorial doesn't work for me. It provides a thorough explanation of the polynomials, but it fails to explain the very basics of how the curves are laid out on the plane. It does a nice work of explaining how a circle is drawn, but its explanation of how x and y are calculated for a Bézier curve doesn't make sense to me: "Bézier curves use the "binomial polynomial" for both x and y." If the same function on "t" is used for both x and y, they would always have the same value, and the "curve" is always a diagonal with 45 degrees. What am I missing? I can't infer it from the tutorial. Also, it introduces the idea of a "control point" and starts using it, but never manages to define what it is, or how it is represented in the equation or graphically. It merely labels some curves as "P1", "P2"... in the graphs and telss that these somehow change the shape of the curves, and tells us that they have an associated linear "wi" weight; but again, the way in which the (x1, y1) pairs are connected to the binomial and polynomial term is never spelled out, and left as an exercise to the reader. Things are further complicated by the mysterious "strength" parameter "S" in the graphs, which is also unexplained, never used again, and appears right when we're trying to understand the difficult concept of a control point to further confuse things. I had followed the tutorial quite well up to that point, but that section lost me completely.
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