This is a pain point for me too.
This is a pain point for me too. I have an idea for a game, and since I love Python I'd love to write it in Python. But the available Python libraries for game UI all seem pretty dire. (Outside games there's more general-purpose libraries like PyQT, wxPython, etc., but they feel more suited for general line-of-business type applications than games. And besides, trying to mix them together with something like pygame turns out to be a world of suck unto itself.)
Posted by smacktoward on Apr 3, 2015, 4:04 PM
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- To be fair, Inform7 can't succeed, generally, because there is no market for the kind of games that you create with Inform7.
- > The notion that somehow LR reliability is misunderstood by Consumer Reports, JD Power, Car & Driver, Automobile etc.
- Custom trigger IDs are not displayed in the new 2026.10 trigger selector
- I hate that too, but I think it’s more the ux than the concept of a default.
- > The biggest problem with UX developers is they know better than you AND force you into their paradigm.
- "Focus follows mouse" is what I use to keep the file manager from popping up when click-dragging files.
Raise real-world problems, find people facing the same issue, and discuss solutions.7,500 issues0 comments
ux (Other)
To be fair, Inform7 can't succeed, generally, because there is no market for the kind of games that you create with Inform7.
> The notion that somehow LR reliability is misunderstood by Consumer Reports, JD Power, Car & Driver, Automobile etc.
Custom trigger IDs are not displayed in the new 2026.10 trigger selector
I hate that too, but I think it’s more the ux than the concept of a default.
> The biggest problem with UX developers is they know better than you AND force you into their paradigm.
"Focus follows mouse" is what I use to keep the file manager from popping up when click-dragging files.
The biggest problem with this is if the target URL doesn't load but also doesn't quickly error out, like e.g.
Google wants to build up a private web here.
This is a pain point for me too.
This is a pain point for me too. I have an idea for a game, and since I love Python I'd love to write it in Python. But the available Python libraries for game UI all seem pretty dire. (Outside games there's more general-purpose libraries like PyQT, wxPython, etc., but they feel more suited for general line-of-business type applications than games. And besides, trying to mix them together with something like pygame turns out to be a world of suck unto itself.)
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