These tours are like the tutorial bit in a video game where the game wants to show you a new mechanic so it comes to a dead stop, and the...
These tours are like the tutorial bit in a video game where the game wants to show you a new mechanic so it comes to a dead stop, and then your character is whisked off to an alternate dimension consisting of a bare room covered in Holodeck grid lines, completely empty except for a few tomato-can enemies. A dialog pops up explaining the mechanic, optionally with a video demonstrating it, which you must then dismiss; and the game will not continue until you take out the enemies using the technique shown in the dialog. I HATE that. Let me play with the toolset you give me "in the field". Don't interrupt my fucking game/workflow to show me the feature of the moment YOU want me to use right now. (For applications software in 2026, this is likely to be some stupid AI integration.)
Posted by bitwize on May 6, 2026, 8:22 AM
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Raise real-world problems, find people facing the same issue, and discuss solutions.2,000 issues0 comments
complaint (SaaS)
I left Gnome 3 for Mate early on and I never looked back, but here are the issues I remember.
Yay, I found my people… I switch between Android and iPhone every few cycles, and I really do miss my swipe keyboard on Android.
> LLMs to me are just another tool.
I used to be one of those people that would countdown the hours to Apple's launch events and tune in for the live stream.
> "Over the years it has been clear that we in the “open source” camp (as opposed to the “free software” camp) were wrong all along.
> So you trusted 22-year-old coffee junkies copying and pasting from stack overflow 10 years ago Absolutely yes...
I don't want to Godwin this thread so early, but you know what analogy I'm thinking of.
Some people don’t use AI and I don’t get it.
These tours are like the tutorial bit in a video game where the game wants to show you a new mechanic so it comes to a dead stop, and the...
These tours are like the tutorial bit in a video game where the game wants to show you a new mechanic so it comes to a dead stop, and then your character is whisked off to an alternate dimension consisting of a bare room covered in Holodeck grid lines, completely empty except for a few tomato-can enemies. A dialog pops up explaining the mechanic, optionally with a video demonstrating it, which you must then dismiss; and the game will not continue until you take out the enemies using the technique shown in the dialog. I HATE that. Let me play with the toolset you give me "in the field". Don't interrupt my fucking game/workflow to show me the feature of the moment YOU want me to use right now. (For applications software in 2026, this is likely to be some stupid AI integration.)
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