IssueRaiser

These tours are like the tutorial bit in a video game where the game wants to show you a new mechanic so it comes to a dead stop, and the...

These tours are like the tutorial bit in a video game where the game wants to show you a new mechanic so it comes to a dead stop, and then your character is whisked off to an alternate dimension consisting of a bare room covered in Holodeck grid lines, completely empty except for a few tomato-can enemies. A dialog pops up explaining the mechanic, optionally with a video demonstrating it, which you must then dismiss; and the game will not continue until you take out the enemies using the technique shown in the dialog. I HATE that. Let me play with the toolset you give me "in the field". Don't interrupt my fucking game/workflow to show me the feature of the moment YOU want me to use right now. (For applications software in 2026, this is likely to be some stupid AI integration.)

Posted by bitwize on May 6, 2026, 8:22 AM

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These tours are like the tutorial bit in a video game where the game wants to show you a new mechanic so it comes to a dead stop, and the...

bitwizeMay 6, 2026, 8:22 AM

These tours are like the tutorial bit in a video game where the game wants to show you a new mechanic so it comes to a dead stop, and then your character is whisked off to an alternate dimension consisting of a bare room covered in Holodeck grid lines, completely empty except for a few tomato-can enemies. A dialog pops up explaining the mechanic, optionally with a video demonstrating it, which you must then dismiss; and the game will not continue until you take out the enemies using the technique shown in the dialog. I HATE that. Let me play with the toolset you give me "in the field". Don't interrupt my fucking game/workflow to show me the feature of the moment YOU want me to use right now. (For applications software in 2026, this is likely to be some stupid AI integration.)

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