> but I wish there was a middle ground between it and VK There's WebGPU (probably the best option for teaching), D3D11 and Metal.
> but I wish there was a middle ground between it and VK There's WebGPU (probably the best option for teaching), D3D11 and Metal. And (shameless plug): sokol-gfx tries to find a balance between simplicity and modern 3D APIs: https://github.com/floooh/sokol Demos with links to C source and shader code: WebGL2 backend: https://floooh.github.io/sokol-html5/ WebGPU backend (has a couple more demos which use features not available on GLES3.0/WebGL2, like compute shaders): https://floooh.github.io/sokol-webgpu/
Posted by flohofwoe on Oct 27, 2026, 7:24 AM
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> but I wish there was a middle ground between it and VK There's WebGPU (probably the best option for teaching), D3D11 and Metal.
NewDecent article.
I understand and previously agreed with Mozilla's hard line privacy and security stance.
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Adding templating to more notification providers
> but I wish there was a middle ground between it and VK There's WebGPU (probably the best option for teaching), D3D11 and Metal.
> but I wish there was a middle ground between it and VK There's WebGPU (probably the best option for teaching), D3D11 and Metal. And (shameless plug): sokol-gfx tries to find a balance between simplicity and modern 3D APIs: https://github.com/floooh/sokol Demos with links to C source and shader code: WebGL2 backend: https://floooh.github.io/sokol-html5/ WebGPU backend (has a couple more demos which use features not available on GLES3.0/WebGL2, like compute shaders): https://floooh.github.io/sokol-webgpu/
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