[TRACKER] Unit tests to add or improve
Our unit test coverage is currently fairly low. We'd like to increase our unit test coverage; any help is welcome. **Interested in writing new unit tests?** See the [unit tests documentation](https://docs.godotengine.org/en/latest/engine_details/architecture/unit_testing.html) and [compiling instructions](https://docs.godotengine.org/en/latest/engine_details/development/compiling/index.html). If you have further questions, join the [Godot Contributors Chat](https://chat.godotengine.org/). When opening a pull request, please link back to this issue (`#43440`) in the PR description so that we can keep track of it more easily. > If you have the appropriate permissions, feel free to edit this issue to add new items or check items for which a PR has been opened. ### Classes to test *These classes are currently lacking in test coverage, and are therefore highest-priority for receiving unit tests. Deprecated classes are not listed.* > [!NOTE] > > When a class is listed with "and" along a given list item, it should be submitted in the same pull request whenever possible. Tests for these classes can be in the same file or a different file depending on the size and complexity of the test suite. If in doubt, follow the file organization used in the original class implementation. - [x] **AnimationPlayer** https://github.com/godotengine/godot/pull/92649 - [x] **AudioStreamInteractive** (and **AudioStreamPlaybackInteractive**, **AudioStreamPlaylist**, **AudioStreamSynchronized**) ht
Posted by Calinou on Nov 10, 2020, 3:38 PM
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[Meta] Feedback on granular control over Copilot changes
unexpected status 401 Unauthorized issue
[MODEL] Measurable quality regression in Claude generation 5 (Fable 5 / Opus 5 / Sonnet 5): worse nonsense detection, ~2x verbosity, under-disclosed model fallb
[CRITICAL] Subagent spawning and subagent pattern bugs trigger infinite recursion, infinite token usage, grossly inefficient token usage, and lost accumulated s
Video stops playing after some minutes
[MODEL] Claude verbose code comments by default — ignores instructions to stop.
Scope Codex VS Code chats to the current workspace/project
Update on "Co-authored-by: Copilot" in commit messages
[TRACKER] Unit tests to add or improve
Our unit test coverage is currently fairly low. We'd like to increase our unit test coverage; any help is welcome. **Interested in writing new unit tests?** See the [unit tests documentation](https://docs.godotengine.org/en/latest/engine_details/architecture/unit_testing.html) and [compiling instructions](https://docs.godotengine.org/en/latest/engine_details/development/compiling/index.html). If you have further questions, join the [Godot Contributors Chat](https://chat.godotengine.org/). When opening a pull request, please link back to this issue (`#43440`) in the PR description so that we can keep track of it more easily. > If you have the appropriate permissions, feel free to edit this issue to add new items or check items for which a PR has been opened. ### Classes to test *These classes are currently lacking in test coverage, and are therefore highest-priority for receiving unit tests. Deprecated classes are not listed.* > [!NOTE] > > When a class is listed with "and" along a given list item, it should be submitted in the same pull request whenever possible. Tests for these classes can be in the same file or a different file depending on the size and complexity of the test suite. If in doubt, follow the file organization used in the original class implementation. - [x] **AnimationPlayer** https://github.com/godotengine/godot/pull/92649 - [x] **AudioStreamInteractive** (and **AudioStreamPlaybackInteractive**, **AudioStreamPlaylist**, **AudioStreamSynchronized**) ht
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